RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x45EF176B532CA851 ( Any p0, Any p1 ) //0x45EF176B532CA851
- 0
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void _0xCA59808E51FD67C4 ( Any p0, Any p1 ) //0xCA59808E51FD67C4
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void _0xA342495F93B7B838 ( Any p0, Any p1 ) //0xA342495F93B7B838
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void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBA5CA1FEB5DE0DF6
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void _0x3BB84F812E052C90 ( Any p0 ) //0x3BB84F812E052C90
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void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x0869D499A7848309
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void _0x9FC5A003FB76EDBD ( Any p0, Any p1 ) //0x9FC5A003FB76EDBD
- 0
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BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 ) //0xB331D8A73F9D2BDF
- 0
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void _0x0FAF95D71ED67ADE ( Any p0, Any p1 ) //0x0FAF95D71ED67ADE
- 0
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void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 ) //0xAC22AA6DF4D1C1DE
- 0
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void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
- 0
- 182
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void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped ) //0x0C6B89876262A99D
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void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
- 0
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void _0x12E09E278C6C29B7 ( Any p0 ) //0x12E09E278C6C29B7
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void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
- 0
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void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 ) //0xDD33A82352C4652F
- 0
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void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
- 0
- 172
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void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist ) //0x1FDA57E8908F2609
- 0
- 189
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void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
- 0
- 246
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void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 ) //0x84481018E668E1B8
- 0
- 207
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void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
- 0
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BOOL _0x2009F8AB7A5E9D6D ( Player player ) //0x2009F8AB7A5E9D6D
- 0
- 204
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void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
- 0
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BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped ) //0xE24C64D9ADED2EF5
- 0
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void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
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BOOL _0xE7F8707269544B29 ( Player player, Ped ped ) //0xE7F8707269544B29
- 0
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Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
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- 182
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Any _0xE631EAF35828FA67 ( Any p0 ) //0xE631EAF35828FA67
- 0
- 202
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Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C
- 0
- 208
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void _0x086549F3B0381CB1 ( Any p0, Any p1 ) //0x086549F3B0381CB1
- 0
- 218
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Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 150
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BOOL IS_PLAYER_CONTROL_ON ( Player player ) //0x7964097FCE4C244B
- 0
- 306
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void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
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BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player ) //0xB78350754157C00F
- 0
- 217
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Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 186
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BOOL IS_PLAYER_CLIMBING ( Player player ) //0xB8A70C22FD48197A
- 0
- 298
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Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
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void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
- 0
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 204
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Any _0xB15CD2F9932C9AB5 ( Any p0 ) //0xB15CD2F9932C9AB5
- 0
- 199
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Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 234
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BOOL _0x621D1B289CAF5978 ( Player player ) //0x621D1B289CAF5978
- 0
- 200
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void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
- 0
- 304
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BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting ) //0xC8183AE963C58374
- 0
- 260
- 1207
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void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
- 0
- 191
- 1207
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void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
- 0
- 216
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Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 ) //0x0139637A3BFF8B6D
- 0
- 206
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
- 0
- 212
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Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 197
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
- 0
- 215
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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