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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

    • 0
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  2. void _0x325434C68358D282 ( BOOL toggle )  //0x325434C68358D282

    • 0
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  3. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

    • 0
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  4. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

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  5. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

    • 0
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  6. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

    • 0
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  7. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

    • 0
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  8. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

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  9. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

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  10. Any _0x2E1ABE627C95ED9B ()  //0x2E1ABE627C95ED9B

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  11. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

    • 0
    • 326
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  12. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

    • 0
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  13. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

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  14. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

    • 0
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  15. void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 )  //0x2BEED53B912537D0

    • 0
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  16. void _0x2BB8D58E88777499 ( Any p0 )  //0x2BB8D58E88777499

    • 0
    • 181
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  17. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

    • 0
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  18. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

    • 0
    • 210
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  19. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
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  20. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

    • 0
    • 239
    • 1207
  21. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

    • 0
    • 546
    • 1207
  22. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

    • 0
    • 218
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  23. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

    • 0
    • 514
    • 1207
  24. Any _0x27AD7162D3FED01E ( Any p0, Any p1 )  //0x27AD7162D3FED01E

    • 0
    • 207
    • 1207
  25. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

    • 0
    • 339
    • 1207
  26. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

    • 0
    • 1,614
    • 1207
  27. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 192
    • 1207
  28. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

    • 0
    • 192
    • 1207
  29. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

    • 0
    • 193
    • 1207
  30. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 601
    • 1207
  31. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

    • 0
    • 190
    • 1207
  32. void _0x22B3CABEDDB538B2 ( Player player, float p1 )  //0x22B3CABEDDB538B2

    • 0
    • 193
    • 1207
  33. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

    • 0
    • 359
    • 1207
  34. Player PLAYER_ID ()  //0x217E9DC48139933D

    • 0
    • 427
    • 1207
  35. void _0x216BC0D3D2E413D2 ( Player player, Any p1 )  //0x216BC0D3D2E413D2

    • 0
    • 173
    • 1207
  36. Any _0x21091B4BEB6376EE ( Any p0 )  //0x21091B4BEB6376EE

    • 0
    • 193
    • 1207
  37. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

    • 0
    • 204
    • 1207
  38. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

    • 0
    • 232
    • 1207
  39. void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist )  //0x1FDA57E8908F2609

    • 0
    • 189
    • 1207
  40. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

    • 0
    • 205
    • 1207
  41. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

    • 0
    • 173
    • 1207
  42. Any _0x1E8099F449ABB0BA ( Any p0 )  //0x1E8099F449ABB0BA

    • 0
    • 176
    • 1207
  43. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

    • 0
    • 187
    • 1207
  44. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 508
    • 1207
  45. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

    • 0
    • 274
    • 1207
  46. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

    • 0
    • 294
    • 1207
  47. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

    • 0
    • 136
    • 1311
  48. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

    • 0
    • 208
    • 1207
  49. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

    • 0
    • 290
    • 1207
  50. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

    • 0
    • 241
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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