RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x330CA55A3647FA1C ( Any p0, Any p1 ) //0x330CA55A3647FA1C
- 0
- 205
- 1207
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void _0x325434C68358D282 ( BOOL toggle ) //0x325434C68358D282
- 0
- 323
- 1207
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BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player ) //0x32348719DCED2969
- 0
- 169
- 1207
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void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 212
- 1207
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BOOL IS_PLAYER_RIDING_TRAIN ( Player player ) //0x2FB0ACADA6A238DD
- 0
- 207
- 1207
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Vehicle GET_PLAYERS_LAST_VEHICLE () //0x2F96E7720B0B19EA
- 0
- 458
- 1207
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BOOL IS_PLAYER_DEAD ( Player player ) //0x2E9C3FCB6798F397
- 0
- 756
- 1207
-
float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
- 0
- 190
- 1207
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void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
- 0
- 349
- 1207
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Any _0x2E1ABE627C95ED9B () //0x2E1ABE627C95ED9B
- 0
- 186
- 1207
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BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
- 0
- 326
- 1207
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void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x2D3ACE3DE0A2B622
- 0
- 218
- 1207
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void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
- 0
- 213
- 1207
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void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
- 0
- 202
- 1207
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void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 ) //0x2BEED53B912537D0
- 0
- 227
- 1207
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void _0x2BB8D58E88777499 ( Any p0 ) //0x2BB8D58E88777499
- 0
- 181
- 1207
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void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
- 0
- 192
- 1207
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void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 210
- 1207
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void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 390
- 1207
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void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 239
- 1207
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void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 546
- 1207
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void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 218
- 1207
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BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
- 0
- 514
- 1207
-
Any _0x27AD7162D3FED01E ( Any p0, Any p1 ) //0x27AD7162D3FED01E
- 0
- 207
- 1207
-
void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle ) //0x2797B8D66DD0EBB8
- 0
- 339
- 1207
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Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
- 0
- 1,614
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 192
- 1207
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void _0x263D69767F76059C ( Player player, int p1 ) //0x263D69767F76059C
- 0
- 192
- 1207
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void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
- 0
- 193
- 1207
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float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 601
- 1207
-
void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
- 0
- 190
- 1207
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void _0x22B3CABEDDB538B2 ( Player player, float p1 ) //0x22B3CABEDDB538B2
- 0
- 193
- 1207
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BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
- 0
- 359
- 1207
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Player PLAYER_ID () //0x217E9DC48139933D
- 0
- 427
- 1207
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void _0x216BC0D3D2E413D2 ( Player player, Any p1 ) //0x216BC0D3D2E413D2
- 0
- 173
- 1207
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Any _0x21091B4BEB6376EE ( Any p0 ) //0x21091B4BEB6376EE
- 0
- 193
- 1207
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BOOL _0x2009F8AB7A5E9D6D ( Player player ) //0x2009F8AB7A5E9D6D
- 0
- 204
- 1207
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void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 232
- 1207
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void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist ) //0x1FDA57E8908F2609
- 0
- 189
- 1207
-
void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 205
- 1207
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void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
- 0
- 173
- 1207
-
Any _0x1E8099F449ABB0BA ( Any p0 ) //0x1E8099F449ABB0BA
- 0
- 176
- 1207
-
Any _0x1DA5C5B0923E1B85 ( Any p0 ) //0x1DA5C5B0923E1B85
- 0
- 187
- 1207
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void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 508
- 1207
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void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
- 0
- 274
- 1207
-
int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel ) //0x1B1A3B358F7D8F07
- 0
- 294
- 1207
-
void _0x1AD8AD999C27F44A ( Any p0 ) //0x1AD8AD999C27F44A
- 0
- 136
- 1311
-
BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
- 0
- 208
- 1207
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BOOL IS_PLAYER_FREE_FOCUSING ( Player player ) //0x1A51BFE60708E482
- 0
- 290
- 1207
-
void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 241
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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