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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

    • 0
    • 288
    • 1207
  2. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

    • 0
    • 290
    • 1207
  3. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

    • 0
    • 361
    • 1207
  4. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 216
    • 1207
  5. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

    • 0
    • 245
    • 1207
  6. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

    • 0
    • 241
    • 1207
  7. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

    • 0
    • 208
    • 1207
  8. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

    • 0
    • 202
    • 1207
  9. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 187
    • 1207
  10. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

    • 0
    • 254
    • 1207
  11. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

    • 0
    • 232
    • 1207
  12. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

    • 0
    • 233
    • 1207
  13. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

    • 0
    • 359
    • 1207
  14. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

    • 0
    • 198
    • 1207
  15. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

    • 0
    • 188
    • 1207
  16. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

    • 0
    • 207
    • 1207
  17. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

    • 0
    • 284
    • 1207
  18. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

    • 0
    • 171
    • 1207
  19. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

    • 0
    • 330
    • 1207
  20. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

    • 0
    • 314
    • 1207
  21. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

    • 0
    • 756
    • 1207
  22. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

    • 0
    • 413
    • 1207
  23. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

    • 0
    • 182
    • 1232
  24. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

    • 0
    • 286
    • 1207
  25. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

    • 0
    • 299
    • 1207
  26. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

    • 1
    • 519
    • 1207
  27. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

    • 0
    • 207
    • 1207
  28. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

    • 0
    • 326
    • 1207
  29. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

    • 0
    • 370
    • 1207
  30. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

    • 0
    • 514
    • 1207
  31. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

    • 0
    • 570
    • 1207
  32. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

    • 0
    • 280
    • 1207
  33. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

    • 0
    • 291
    • 1207
  34. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

    • 0
    • 275
    • 1207
  35. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

    • 0
    • 200
    • 1207
  36. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

    • 0
    • 368
    • 1207
  37. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

    • 0
    • 294
    • 1207
  38. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

    • 0
    • 628
    • 1207
  39. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

    • 0
    • 195
    • 1207
  40. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

    • 0
    • 460
    • 1207
  41. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

    • 0
    • 216
    • 1207
  42. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

    • 0
    • 204
    • 1207
  43. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

    • 0
    • 190
    • 1207
  44. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

    • 0
    • 207
    • 1207
  45. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

    • 0
    • 306
    • 1207
  46. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

    • 0
    • 217
    • 1207
  47. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

    • 0
    • 297
    • 1207
  48. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

    • 0
    • 200
    • 1207
  49. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

    • 0
    • 260
    • 1207
  50. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

    • 0
    • 250
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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