RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
-
void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
- 0
- 191
- 1207
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 195
- 1207
-
Any _0x1DA5C5B0923E1B85 ( Any p0 ) //0x1DA5C5B0923E1B85
- 0
- 187
- 1207
-
Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
- 0
- 189
- 1207
-
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue ) //0x62ED71E133B6C9F1
- 0
- 186
- 1207
-
void _0xBC02B3D151D3859F ( Entity entity, Any p1 ) //0xBC02B3D151D3859F
- 0
- 166
- 1207
-
void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 199
- 1207
-
void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 170
- 1207
-
void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 241
- 1207
-
void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 290
- 1207
-
void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 194
- 1207
-
void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
- 0
- 170
- 1207
-
void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 ) //0xCFB2EED4FCB7BD77
- 0
- 178
- 1207
-
void _0x2BB8D58E88777499 ( Any p0 ) //0x2BB8D58E88777499
- 0
- 181
- 1207
-
void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 ) //0x00EB5A760638DB55
- 0
- 195
- 1207
-
void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
- 0
- 166
- 1207
-
void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 216
- 1207
-
void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 173
- 1207
-
void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 237
- 1207
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
- 0
- 184
- 1207
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
- 0
- 197
- 1207
-
void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
- 0
- 191
- 1207
-
void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
- 0
- 174
- 1207
-
Any _0x6C54E69516CC56BD ( Any p0 ) //0x6C54E69516CC56BD
- 0
- 182
- 1207
-
void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 ) //0x3A8611BD7BDE84F7
- 0
- 185
- 1207
-
void _0xC177C827CEFC0AA4 ( Any p0, Any p1 ) //0xC177C827CEFC0AA4
- 0
- 165
- 1207
-
void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
- 0
- 161
- 1207
-
void _0x628E742FE1F79C4A ( Any p0, Any p1 ) //0x628E742FE1F79C4A
- 0
- 184
- 1207
-
void _0xC6366A585659D15C ( Any p0, Any p1 ) //0xC6366A585659D15C
- 0
- 182
- 1207
-
void _0x98CD760DE43B612E ( Any p0, Any p1 ) //0x98CD760DE43B612E
- 0
- 181
- 1207
-
void _0x216BC0D3D2E413D2 ( Player player, Any p1 ) //0x216BC0D3D2E413D2
- 0
- 173
- 1207
-
void _0x45EF176B532CA851 ( Any p0, Any p1 ) //0x45EF176B532CA851
- 0
- 180
- 1207
-
void _0xA342495F93B7B838 ( Any p0, Any p1 ) //0xA342495F93B7B838
- 0
- 184
- 1207
-
void _0x3BB84F812E052C90 ( Any p0 ) //0x3BB84F812E052C90
- 0
- 168
- 1207
-
void _0x9FC5A003FB76EDBD ( Any p0, Any p1 ) //0x9FC5A003FB76EDBD
- 0
- 211
- 1207
-
void _0x0FAF95D71ED67ADE ( Any p0, Any p1 ) //0x0FAF95D71ED67ADE
- 0
- 184
- 1207
-
void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
- 0
- 180
- 1207
-
void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
- 0
- 180
- 1207
-
void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
- 0
- 172
- 1207
-
void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
- 0
- 170
- 1207
-
void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
- 0
- 245
- 1207
-
void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
- 0
- 187
- 1207
-
void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
- 0
- 190
- 1207
-
void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
- 233
- 1207
-
Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
- 0
- 182
- 1207
-
Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C
- 0
- 208
- 1207
-
Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 149
- 1207
-
void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
- 291
- 1207
-
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 186
- 1207
-
Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
- 196
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.