RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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Any _0x57D9991DC1334151 ( Any p0 ) //0x57D9991DC1334151
- 0
- 205
- 1207
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void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
- 0
- 210
- 1207
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BOOL _0x57028FD99886F6F9 () //0x57028FD99886F6F9
- 0
- 180
- 1232
-
void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x543DFE14BE720027
- 0
- 255
- 1207
-
void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier ) //0x535ED4605F89AB6E
- 0
- 180
- 1207
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BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 ) //0x51BEA356B1C60225
- 0
- 285
- 1207
-
void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 217
- 1207
-
Any _0x51139D8C17B16FBC ( Any p0 ) //0x51139D8C17B16FBC
- 0
- 194
- 1207
-
void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
- 0
- 287
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
- 0
- 195
- 1207
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void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
- 0
- 200
- 1207
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void _0x4EC8BE63B8A5D4EF ( Player player, int p1 ) //0x4EC8BE63B8A5D4EF
- 0
- 202
- 1207
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void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0x4EA69188FBCE6A7D
- 0
- 195
- 1207
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void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 844
- 1207
-
void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0x4DE44FA389DCA565
- 0
- 206
- 1207
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void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
- 0
- 175
- 1207
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void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 597
- 1207
-
void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C
- 0
- 192
- 1207
-
void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 210
- 1207
-
Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod ) //0x497A6539BB0E8787
- 0
- 282
- 1207
-
void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
- 0
- 192
- 1207
-
Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
- 0
- 307
- 1207
-
Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
- 0
- 280
- 1207
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 468
- 1207
-
BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player ) //0x4605C66E0F935F83
- 0
- 457
- 1207
-
void _0x45EF176B532CA851 ( Any p0, Any p1 ) //0x45EF176B532CA851
- 0
- 178
- 1207
-
BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
- 0
- 252
- 1207
-
void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage ) //0x43F50A7CD2482156
- 0
- 277
- 1207
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 191
- 1207
-
BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 ) //0x3EE1F7A8C32F24E1
- 0
- 273
- 1207
-
void _0x3DAABE78A23694BC ( Any p0, Any p1 ) //0x3DAABE78A23694BC
- 0
- 213
- 1207
-
void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 ) //0x3D9DA5C9EFD20D88
- 0
- 198
- 1207
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void _0x3C4AE8506638C7E2 ( Any p0, Any p1 ) //0x3C4AE8506638C7E2
- 0
- 201
- 1207
-
void _0x3BB84F812E052C90 ( Any p0 ) //0x3BB84F812E052C90
- 0
- 166
- 1207
-
void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
- 0
- 185
- 1207
-
void _0x3AD212429E095EFB ( Any p0, Any p1 ) //0x3AD212429E095EFB
- 0
- 203
- 1207
-
void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
- 0
- 188
- 1207
-
void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 ) //0x3A8611BD7BDE84F7
- 0
- 183
- 1207
-
float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 195
- 1207
-
void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
- 0
- 262
- 1207
-
void _0x39D8D7082BC34B72 ( Any p0 ) //0x39D8D7082BC34B72
- 0
- 122
- 1311
-
void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
- 0
- 196
- 1207
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void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 ) //0x3946FC742AC305CD
- 0
- 201
- 1207
-
void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
- 0
- 155
- 1311
-
void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 575
- 1207
-
Any _0x3813E11A378958A5 ( Any p0 ) //0x3813E11A378958A5
- 0
- 222
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
- 0
- 178
- 1207
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void _0x35A33783EC3C3448 ( Any p0 ) //0x35A33783EC3C3448
- 0
- 132
- 1311
-
BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x354F689C4FFAAB37
- 0
- 248
- 1207
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 818
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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