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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. Any _0x57D9991DC1334151 ( Any p0 )  //0x57D9991DC1334151

    • 0
    • 198
    • 1207
  2. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

    • 0
    • 202
    • 1207
  3. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

    • 0
    • 171
    • 1232
  4. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

    • 0
    • 242
    • 1207
  5. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

    • 0
    • 164
    • 1207
  6. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

    • 0
    • 275
    • 1207
  7. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
    • 198
    • 1207
  8. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

    • 0
    • 186
    • 1207
  9. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

    • 0
    • 278
    • 1207
  10. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

    • 0
    • 186
    • 1207
  11. void _0x4F0D2256AAE94EDA ( int p0 )  //0x4F0D2256AAE94EDA

    • 0
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    • 1207
  12. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

    • 0
    • 193
    • 1207
  13. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

    • 0
    • 187
    • 1207
  14. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
    • 827
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  15. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

    • 0
    • 197
    • 1207
  16. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

    • 0
    • 170
    • 1207
  17. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

    • 0
    • 563
    • 1207
  18. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

    • 0
    • 185
    • 1207
  19. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

    • 0
    • 200
    • 1207
  20. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

    • 0
    • 273
    • 1207
  21. void _0x497A18F8F88AA9D8 ()  //0x497A18F8F88AA9D8

    • 0
    • 186
    • 1207
  22. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

    • 0
    • 293
    • 1207
  23. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

    • 0
    • 271
    • 1207
  24. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

    • 0
    • 448
    • 1207
  25. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

    • 0
    • 406
    • 1207
  26. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

    • 0
    • 169
    • 1207
  27. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

    • 0
    • 245
    • 1207
  28. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

    • 0
    • 266
    • 1207
  29. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

    • 0
    • 183
    • 1207
  30. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

    • 0
    • 260
    • 1207
  31. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

    • 0
    • 205
    • 1207
  32. void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 )  //0x3D9DA5C9EFD20D88

    • 0
    • 190
    • 1207
  33. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

    • 0
    • 193
    • 1207
  34. void _0x3BB84F812E052C90 ( Any p0 )  //0x3BB84F812E052C90

    • 0
    • 159
    • 1207
  35. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

    • 0
    • 179
    • 1207
  36. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

    • 0
    • 195
    • 1207
  37. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

    • 0
    • 180
    • 1207
  38. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

    • 0
    • 175
    • 1207
  39. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

    • 0
    • 188
    • 1207
  40. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

    • 0
    • 253
    • 1207
  41. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

    • 0
    • 115
    • 1311
  42. void _0x39BED552DB46FFA9 ( Any p0, Any p1 )  //0x39BED552DB46FFA9

    • 0
    • 189
    • 1207
  43. void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 )  //0x3946FC742AC305CD

    • 0
    • 192
    • 1207
  44. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

    • 0
    • 147
    • 1311
  45. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

    • 0
    • 555
    • 1207
  46. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

    • 0
    • 213
    • 1207
  47. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

    • 0
    • 169
    • 1207
  48. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

    • 0
    • 125
    • 1311
  49. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

    • 0
    • 240
    • 1207
  50. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

    • 0
    • 795
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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