RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
- 0
- 178
- 1207
-
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 184
- 1207
-
Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 231
- 1207
-
Vehicle GET_PLAYERS_LAST_VEHICLE () //0x2F96E7720B0B19EA
- 0
- 458
- 1207
-
Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 148
- 1207
-
Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
- 194
- 1207
-
Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
- 0
- 307
- 1207
-
Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
- 0
- 268
- 1207
-
Player PLAYER_ID () //0x217E9DC48139933D
- 0
- 425
- 1207
-
Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
- 0
- 282
- 1207
-
Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
- 0
- 237
- 1207
-
Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
- 0
- 220
- 1207
-
Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
- 0
- 1,614
- 1207
-
Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
-
Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex ) //0x5C880F9056D784C8
- 0
- 651
- 1207
-
Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C
- 0
- 208
- 1207
-
Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 642
- 1207
-
int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 605
- 1207
-
int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 326
- 1207
-
int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,821
- 1207
-
int GET_PLAYER_TEAM ( Player player ) //0xB464EB6A40C7975B
- 0
- 351
- 1207
-
int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel ) //0x1B1A3B358F7D8F07
- 0
- 294
- 1207
-
int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 188
- 1207
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 565
- 1207
-
int GET_MAX_WANTED_LEVEL () //0xD04CFAD1E2B7984A
- 0
- 218
- 1207
-
int GET_PLAYER_GROUP ( Player player ) //0x9BAB31815159ABCF
- 0
- 311
- 1207
-
int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
- 0
- 196
- 1207
-
int NETWORK_PLAYER_ID_TO_INT () //0x8A9386F0749A17FA
- 0
- 276
- 1207
-
int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
- 0
- 187
- 1207
-
int _0x054473164C012699 ( Player player ) //0x054473164C012699
- 0
- 199
- 1207
-
Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 195
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
- 0
- 205
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
- 0
- 178
- 1207
-
float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
- 0
- 176
- 1207
-
float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
- 0
- 196
- 1207
-
float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 191
- 1207
-
float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 197
- 1207
-
float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 197
- 1207
-
float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 206
- 1207
-
float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 211
- 1207
-
float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 297
- 1207
-
float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 260
- 1207
-
float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
- 0
- 214
- 1207
-
float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 601
- 1207
-
float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player ) //0x617D3494AD58200F
- 0
- 214
- 1207
-
float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
- 0
- 199
- 1207
-
float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player ) //0x2E78D822208E740A
- 0
- 190
- 1207
-
float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
- 0
- 205
- 1207
-
float GET_WANTED_LEVEL_RADIUS ( int p0 ) //0x80B00EB26D9521C7
- 0
- 341
- 1207
-
const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 421
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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