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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

    • 0
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  2. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

    • 0
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  3. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

    • 0
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  4. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

    • 0
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  5. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

    • 0
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  6. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

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  7. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

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  8. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

    • 0
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  9. Player PLAYER_ID ()  //0x217E9DC48139933D

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  10. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

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  11. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

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  12. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

    • 0
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  13. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

    • 0
    • 1,614
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  14. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

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    • 441
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  15. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

    • 0
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  16. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

    • 0
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  17. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

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    • 642
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  18. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

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  19. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

    • 0
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  20. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

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    • 1,821
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  21. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

    • 0
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  22. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

    • 0
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  23. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

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  24. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

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  25. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

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  26. int GET_PLAYER_GROUP ( Player player )  //0x9BAB31815159ABCF

    • 0
    • 311
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  27. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

    • 0
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  28. int NETWORK_PLAYER_ID_TO_INT ()  //0x8A9386F0749A17FA

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  29. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

    • 0
    • 187
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  30. int _0x054473164C012699 ( Player player )  //0x054473164C012699

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  31. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

    • 0
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  32. Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped )  //0x0335106F3ACABBED

    • 0
    • 205
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  33. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

    • 0
    • 178
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  34. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

    • 0
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  35. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 196
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  36. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

    • 0
    • 191
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  37. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

    • 0
    • 197
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  38. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

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  39. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

    • 0
    • 206
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  40. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

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  41. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

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  42. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

    • 0
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  43. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0xD7ECC25E176ECBA5

    • 0
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  44. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
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  45. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

    • 0
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  46. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

    • 0
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  47. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

    • 0
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  48. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

    • 0
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  49. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

    • 0
    • 341
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  50. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

    • 0
    • 421
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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