RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 199
- 1207
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void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
- 0
- 203
- 1207
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void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 ) //0x77B0B6D17A3AC9AA
- 0
- 212
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
- 0
- 183
- 1207
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void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
- 0
- 185
- 1207
-
void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
- 0
- 198
- 1207
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
- 519
- 1207
-
const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped ) //0x755E08680F21EF30
- 0
- 288
- 1207
-
Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
- 0
- 268
- 1207
-
Any _0x747257807B8721CE ( Any p0, Any p1 ) //0x747257807B8721CE
- 0
- 164
- 1207
-
BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
- 0
- 201
- 1207
-
BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
- 0
- 239
- 1207
-
void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 288
- 1207
-
const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 421
- 1207
-
void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 525
- 1207
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 126
- 1311
-
void _0x6EDB5D08CB03E763 ( Any p0, Any p1 ) //0x6EDB5D08CB03E763
- 0
- 205
- 1207
-
void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
- 0
- 185
- 1207
-
Any _0x6C54E69516CC56BD ( Any p0 ) //0x6C54E69516CC56BD
- 0
- 180
- 1207
-
void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle ) //0x6B5DDFB967E5073D
- 0
- 198
- 1207
-
void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
- 0
- 204
- 1207
-
void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
- 0
- 301
- 1207
-
void _0x694FFA4308060CD1 ( Any p0, Any p1 ) //0x694FFA4308060CD1
- 0
- 222
- 1207
-
float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
- 0
- 197
- 1207
-
Any _0x6852288340B43239 ( Any p0, Any p1 ) //0x6852288340B43239
- 0
- 182
- 1207
-
void _0x67659A8F248E0141 ( Any p0, Any p1 ) //0x67659A8F248E0141
- 0
- 248
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
- 0
- 299
- 1207
-
void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
- 0
- 164
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 213
- 1207
-
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue ) //0x62ED71E133B6C9F1
- 0
- 183
- 1207
-
void _0x628E742FE1F79C4A ( Any p0, Any p1 ) //0x628E742FE1F79C4A
- 0
- 182
- 1207
-
BOOL _0x621D1B289CAF5978 ( Player player ) //0x621D1B289CAF5978
- 0
- 198
- 1207
-
void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x61A2EECAB274829B
- 0
- 175
- 1207
-
float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player ) //0x617D3494AD58200F
- 0
- 213
- 1207
-
void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
- 0
- 205
- 1207
-
void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
- 0
- 204
- 1207
-
Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
-
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 353
- 1207
-
void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
- 0
- 283
- 1207
-
Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 231
- 1207
-
Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex ) //0x5C880F9056D784C8
- 0
- 651
- 1207
-
void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 ) //0x5C2E5E3CAEEB1F58
- 0
- 211
- 1207
-
void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
- 0
- 181
- 1207
-
Any _0x5B7B97E99F84138B ( Any p0 ) //0x5B7B97E99F84138B
- 0
- 338
- 1207
-
const char* _FORMAT_PLAYER_NAME_STRING ( const char* string ) //0x5B6193813E03E4E9
- 0
- 288
- 1207
-
void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 186
- 1207
-
void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle ) //0x59F0AFF3E0A1B019
- 0
- 171
- 1207
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float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 211
- 1207
-
int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
- 0
- 196
- 1207
-
void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
- 0
- 188
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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