RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x3BB84F812E052C90 ( Any p0 ) //0x3BB84F812E052C90
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void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x0869D499A7848309
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void _0x9FC5A003FB76EDBD ( Any p0, Any p1 ) //0x9FC5A003FB76EDBD
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void _0x0FAF95D71ED67ADE ( Any p0, Any p1 ) //0x0FAF95D71ED67ADE
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void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 ) //0xAC22AA6DF4D1C1DE
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- 227
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void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
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void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped ) //0x0C6B89876262A99D
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void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
- 0
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void _0x12E09E278C6C29B7 ( Any p0 ) //0x12E09E278C6C29B7
- 0
- 187
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void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
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- 170
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void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 ) //0xDD33A82352C4652F
- 0
- 206
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void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
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void _0x1FDA57E8908F2609 ( Player player, Ped ped, BOOL useSteerassist ) //0x1FDA57E8908F2609
- 0
- 189
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void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
- 0
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void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 ) //0x84481018E668E1B8
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void _0x76F7E1BCD623A429 ( Any p0 ) //0x76F7E1BCD623A429
- 0
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void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
- 0
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void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
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void _0x086549F3B0381CB1 ( Any p0, Any p1 ) //0x086549F3B0381CB1
- 0
- 217
- 1207
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void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
- 291
- 1207
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void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 202
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void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
- 0
- 301
- 1207
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void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
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void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
- 0
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
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void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
- 0
- 188
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void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
- 0
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void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
- 0
- 203
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
- 0
- 201
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void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
- 0
- 195
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void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
- 0
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void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
- 0
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
- 0
- 210
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
- 0
- 208
- 1207
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void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
- 0
- 173
- 1207
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void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
- 0
- 196
- 1207
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void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
- 0
- 192
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void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
- 0
- 196
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void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
- 0
- 200
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void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
- 0
- 205
- 1207
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void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
- 0
- 298
- 1207
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
- 0
- 190
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void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
- 0
- 185
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
- 0
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void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
- 0
- 287
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void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 ) //0x3946FC742AC305CD
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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