RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable ) //0xA0C683284DF027C7
- 0
- 222
- 1207
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void _0x9FC5A003FB76EDBD ( Any p0, Any p1 ) //0x9FC5A003FB76EDBD
- 0
- 209
- 1207
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void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
- 0
- 231
- 1207
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void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity ) //0x9DAE1380CC5C6451
- 0
- 154
- 1207
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int GET_PLAYER_GROUP ( Player player ) //0x9BAB31815159ABCF
- 0
- 310
- 1207
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
- 0
- 228
- 1207
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void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 200
- 1207
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void _0x98CD760DE43B612E ( Any p0, Any p1 ) //0x98CD760DE43B612E
- 0
- 179
- 1207
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void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 152
- 1232
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void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy ) //0x967FF5BC0CFE6D26
- 0
- 195
- 1207
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void _0x96722257E5381E00 ( Player player ) //0x96722257E5381E00
- 0
- 283
- 1207
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void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 329
- 1207
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void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0x94D529F7B73D7A85
- 0
- 454
- 1207
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_0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 ) //0x946D46CD6DFB9742
- 0
- 278
- 1207
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void _0x9461A8FAB0378E5B ( Any p0, Any p1 ) //0x9461A8FAB0378E5B
- 0
- 170
- 1207
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Any _0x9422743A5BA50E10 ( Any p0 ) //0x9422743A5BA50E10
- 0
- 187
- 1207
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void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier ) //0x93F499CAE53FCD05
- 0
- 212
- 1207
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BOOL IS_PLAYER_FREE_AIMING ( Player player ) //0x936F967D4BE1CE9D
- 0
- 365
- 1207
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void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 349
- 1207
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void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
- 0
- 206
- 1232
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BOOL _0x927861B2C08DBEA5 ( Player player ) //0x927861B2C08DBEA5
- 0
- 280
- 1207
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void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier ) //0x914071FF93AF2692
- 0
- 185
- 1207
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void _0x908D4B72854C8F62 ( Any p0 ) //0x908D4B72854C8F62
- 0
- 202
- 1207
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x908258B6209E71F7
- 0
- 208
- 1207
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 198
- 1207
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void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 290
- 1207
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void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
- 0
- 188
- 1207
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void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 427
- 1207
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void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 ) //0x8F44EBB3BA8F6D44
- 0
- 231
- 1207
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
- 0
- 188
- 1207
-
Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 195
- 1207
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BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity ) //0x8C67C11C68713D25
- 0
- 293
- 1207
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int NETWORK_PLAYER_ID_TO_INT () //0x8A9386F0749A17FA
- 0
- 276
- 1207
-
BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType ) //0x8A0643B0B4CA276B
- 0
- 282
- 1207
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void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 390
- 1207
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void _0x870634493CB4372C ( Any p0, Any p1 ) //0x870634493CB4372C
- 0
- 155
- 1207
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Any _0x8702D9150D9FBB3D ( Any p0, Any p1 ) //0x8702D9150D9FBB3D
- 0
- 226
- 1207
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void _0x8674D138391FFB1B ( Any p0, Any p1 ) //0x8674D138391FFB1B
- 0
- 299
- 1207
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void _0x8591EE69CC3ED257 ( Player player, BOOL toggle ) //0x8591EE69CC3ED257
- 0
- 214
- 1207
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int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
- 0
- 187
- 1207
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void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 ) //0x84481018E668E1B8
- 0
- 205
- 1207
-
void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter ) //0x83FCD6921FC8FD05
- 1
- 405
- 1207
-
void _0x83C989D5B5B5B466 ( Any p0, Any p1 ) //0x83C989D5B5B5B466
- 0
- 189
- 1207
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void _0x818241B3EDA84191 ( Any p0, Any p1 ) //0x818241B3EDA84191
- 0
- 189
- 1207
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float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player ) //0x811A748B1BE231BA
- 0
- 176
- 1207
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float GET_WANTED_LEVEL_RADIUS ( int p0 ) //0x80B00EB26D9521C7
- 0
- 341
- 1207
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Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle ) //0x7C803BDC8343228D
- 0
- 194
- 1207
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
- 0
- 201
- 1207
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BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped ) //0x7AE93C45EC14A166
- 0
- 193
- 1207
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BOOL IS_PLAYER_CONTROL_ON ( Player player ) //0x7964097FCE4C244B
- 0
- 304
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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