RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0x1AD8AD999C27F44A ( Any p0 ) //0x1AD8AD999C27F44A
- 0
- 136
- 1311
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void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 300
- 1207
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void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed ) //0x2AF423D6ECB2C485
- 0
- 210
- 1207
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void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
- 0
- 283
- 1207
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void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
- 0
- 189
- 1207
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void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 195
- 1207
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void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue ) //0x62ED71E133B6C9F1
- 0
- 183
- 1207
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void _0xBC02B3D151D3859F ( Entity entity, Any p1 ) //0xBC02B3D151D3859F
- 0
- 164
- 1207
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void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance ) //0x907B16B3834C69E2
- 0
- 198
- 1207
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void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 170
- 1207
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void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 ) //0x292F0B6EDC82E3A4
- 0
- 239
- 1207
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void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle ) //0x7146CF430965927C
- 0
- 288
- 1207
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void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 194
- 1207
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void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
- 0
- 168
- 1207
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void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 ) //0xCFB2EED4FCB7BD77
- 0
- 176
- 1207
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void _0x3DAABE78A23694BC ( Any p0, Any p1 ) //0x3DAABE78A23694BC
- 0
- 213
- 1207
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void _0x2BB8D58E88777499 ( Any p0 ) //0x2BB8D58E88777499
- 0
- 179
- 1207
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void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 ) //0x00EB5A760638DB55
- 0
- 193
- 1207
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void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
- 0
- 262
- 1207
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void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
- 0
- 164
- 1207
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void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
- 0
- 320
- 1207
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void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 215
- 1207
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void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
- 0
- 204
- 1207
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void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 172
- 1207
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void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
- 0
- 227
- 1207
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void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 237
- 1207
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void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 ) //0xACA45DDCEF6071C4
- 0
- 201
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
- 0
- 183
- 1207
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void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable ) //0xA0C683284DF027C7
- 0
- 223
- 1207
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void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
- 0
- 195
- 1207
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void _0x4EC8BE63B8A5D4EF ( Player player, int p1 ) //0x4EC8BE63B8A5D4EF
- 0
- 202
- 1207
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void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
- 0
- 191
- 1207
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void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus ) //0x1F0E3A4434565F8F
- 0
- 173
- 1207
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void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 803
- 1207
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void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 ) //0x3A8611BD7BDE84F7
- 0
- 183
- 1207
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void _0x8591EE69CC3ED257 ( Player player, BOOL toggle ) //0x8591EE69CC3ED257
- 0
- 214
- 1207
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void _0xC177C827CEFC0AA4 ( Any p0, Any p1 ) //0xC177C827CEFC0AA4
- 0
- 164
- 1207
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void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
- 0
- 159
- 1207
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void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 ) //0x3D9DA5C9EFD20D88
- 0
- 199
- 1207
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void _0x628E742FE1F79C4A ( Any p0, Any p1 ) //0x628E742FE1F79C4A
- 0
- 182
- 1207
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void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 ) //0x2BEED53B912537D0
- 0
- 225
- 1207
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void _0xC6366A585659D15C ( Any p0, Any p1 ) //0xC6366A585659D15C
- 0
- 181
- 1207
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void _0x908D4B72854C8F62 ( Any p0 ) //0x908D4B72854C8F62
- 0
- 203
- 1207
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void _0x98CD760DE43B612E ( Any p0, Any p1 ) //0x98CD760DE43B612E
- 0
- 179
- 1207
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void _0x216BC0D3D2E413D2 ( Player player, Any p1 ) //0x216BC0D3D2E413D2
- 0
- 173
- 1207
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void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC4873B053054C04B
- 0
- 213
- 1207
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void _0x45EF176B532CA851 ( Any p0, Any p1 ) //0x45EF176B532CA851
- 0
- 178
- 1207
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void _0xCA59808E51FD67C4 ( Any p0, Any p1 ) //0xCA59808E51FD67C4
- 0
- 194
- 1207
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void _0xA342495F93B7B838 ( Any p0, Any p1 ) //0xA342495F93B7B838
- 0
- 183
- 1207
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void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBA5CA1FEB5DE0DF6
- 0
- 225
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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