RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xC39DCE4672CBFBC1
- 0
- 230
- 1207
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void _0xC177C827CEFC0AA4 ( Any p0, Any p1 ) //0xC177C827CEFC0AA4
- 0
- 164
- 1207
-
BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags ) //0xC11469DCA6FC3BB5
- 0
- 226
- 1207
-
void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 233
- 1207
-
void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 208
- 1207
-
BOOL IS_PLAYER_PLAYING ( Player player ) //0xBFFB35986CAAE58C
- 0
- 413
- 1207
-
void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 365
- 1207
-
Any _0xBEFED69CE8317F91 ( Any p0 ) //0xBEFED69CE8317F91
- 0
- 212
- 1207
-
void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
- 0
- 213
- 1207
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
- 0
- 202
- 1207
-
Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 ) //0xBEA3A6E5F5F79A6F
- 0
- 197
- 1207
-
void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
- 0
- 172
- 1207
-
void _0xBD96185264DDAAEA ( Any p0, Any p1 ) //0xBD96185264DDAAEA
- 0
- 159
- 1207
-
void _0xBC02B3D151D3859F ( Entity entity, Any p1 ) //0xBC02B3D151D3859F
- 0
- 164
- 1207
-
void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier ) //0xBBADFB5E5E5766FB
- 0
- 206
- 1207
-
int _ACTIVATE_DEAD_EYE ( Player player_id ) //0xBBA140062B15A8AC
- 0
- 603
- 1207
-
void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
- 0
- 179
- 1207
-
void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBA5CA1FEB5DE0DF6
- 0
- 224
- 1207
-
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
- 0
- 184
- 1207
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BOOL IS_PLAYER_CLIMBING ( Player player ) //0xB8A70C22FD48197A
- 0
- 295
- 1207
-
void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
- 0
- 239
- 1207
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BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player ) //0xB78350754157C00F
- 0
- 216
- 1207
-
void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier ) //0xB5EC6BDAEBCA454C
- 0
- 233
- 1207
-
Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
- 0
- 237
- 1207
-
int GET_PLAYER_TEAM ( Player player ) //0xB464EB6A40C7975B
- 0
- 351
- 1207
-
void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease ) //0xB427911EA6DFFEF3
- 0
- 289
- 1207
-
BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 ) //0xB331D8A73F9D2BDF
- 0
- 215
- 1207
-
BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player ) //0xB16223CB7DA965F0
- 0
- 186
- 1207
-
Any _0xB15CD2F9932C9AB5 ( Any p0 ) //0xB15CD2F9932C9AB5
- 0
- 198
- 1207
-
void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xAF341032E97FB061
- 0
- 189
- 1207
-
BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity ) //0xAE663DDD99C8A670
- 0
- 570
- 1207
-
void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 194
- 1207
-
void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 233
- 1207
-
Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
- 0
- 148
- 1207
-
void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 ) //0xACA45DDCEF6071C4
- 0
- 200
- 1207
-
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0xAC67098A1E54ABB0
- 0
- 212
- 1207
-
void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 ) //0xAC22AA6DF4D1C1DE
- 0
- 226
- 1207
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 565
- 1207
-
float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 190
- 1207
-
Any _0xAAED694CE814817F ( Any p0 ) //0xAAED694CE814817F
- 0
- 187
- 1207
-
BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
- 0
- 370
- 1207
-
Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
- 0
- 355
- 1207
-
float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 197
- 1207
-
BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity ) //0xA6817C110B830EAD
- 0
- 627
- 1207
-
void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 364
- 1207
-
Any _0xA62BBAAE67A05BB0 ( Any p0 ) //0xA62BBAAE67A05BB0
- 0
- 193
- 1207
-
Any _0xA54000D4BFD90BDE ( Any p0 ) //0xA54000D4BFD90BDE
- 0
- 186
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 476
- 1207
-
void _0xA342495F93B7B838 ( Any p0, Any p1 ) //0xA342495F93B7B838
- 0
- 183
- 1207
-
void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 212
- 1232
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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