RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 189
- 1232
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 844
- 1207
-
void _0x570A13A4CA2799BB ( Player player, BOOL p1 ) //0x570A13A4CA2799BB
- 0
- 210
- 1207
-
void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 214
- 1232
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 598
- 1207
-
void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
- 0
- 188
- 1207
-
void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
- 0
- 191
- 1207
-
void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 546
- 1207
-
void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
-
void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel ) //0xEA6DE0CD15AECBE2
- 0
- 271
- 1207
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void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 ) //0x131E294EF60160DF
- 0
- 216
- 1207
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void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 525
- 1207
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void _0x0E9057A9DA78D0F8 ( Player player, int bitflag ) //0x0E9057A9DA78D0F8
- 0
- 200
- 1207
-
void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 221
- 1232
-
void _0x263D69767F76059C ( Player player, int p1 ) //0x263D69767F76059C
- 0
- 192
- 1207
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void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 198
- 1232
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 818
- 1207
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void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x543DFE14BE720027
- 0
- 255
- 1207
-
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0xAC67098A1E54ABB0
- 0
- 212
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 ) //0x0751D461F06E41CE
- 0
- 348
- 1207
-
void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity ) //0x9DAE1380CC5C6451
- 0
- 154
- 1207
-
void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
- 0
- 200
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 476
- 1207
-
void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 200
- 1207
-
void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 349
- 1207
-
void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 290
- 1207
-
void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
- 0
- 349
- 1207
-
void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
- 0
- 191
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 298
- 1207
-
void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
- 0
- 185
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 298
- 1207
-
void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
- 183
- 1207
-
void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
- 0
- 285
- 1207
-
void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
- 0
- 192
- 1207
-
void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
- 0
- 274
- 1207
-
void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
- 0
- 182
- 1207
-
void _0x330CA55A3647FA1C ( Any p0, Any p1 ) //0x330CA55A3647FA1C
- 0
- 205
- 1207
-
void _0x8674D138391FFB1B ( Any p0, Any p1 ) //0x8674D138391FFB1B
- 0
- 299
- 1207
-
void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 ) //0x2C41D93F550D5E37
- 0
- 213
- 1207
-
void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 790
- 1207
-
void _0x22C8B10802301381 ( Any p0, Any p1 ) //0x22C8B10802301381
- 0
- 189
- 1207
-
void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
- 0
- 317
- 1207
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void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
- 0
- 198
- 1207
-
void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 358
- 1207
-
void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 ) //0x06E1FB78B1E59CA5
- 0
- 204
- 1207
-
void _0x35A33783EC3C3448 ( Any p0 ) //0x35A33783EC3C3448
- 0
- 134
- 1311
-
void _0x96722257E5381E00 ( Player player ) //0x96722257E5381E00
- 0
- 283
- 1207
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void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled ) //0xCE285A4413B00B7F
- 0
- 226
- 1207
-
void _0x39D8D7082BC34B72 ( Any p0 ) //0x39D8D7082BC34B72
- 0
- 123
- 1311
-
void REPORT_POLICE_SPOTTED_PLAYER ( Player player ) //0xCBCCF73FFA69CC6B
- 0
- 284
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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