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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

    • 0
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  2. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
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  3. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

    • 0
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  4. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

    • 0
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  5. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

    • 0
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  6. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

    • 0
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  7. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

    • 0
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  8. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

    • 0
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  9. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

    • 0
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  10. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

    • 0
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  11. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

    • 0
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  12. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

    • 0
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  13. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

    • 0
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  14. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

    • 0
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  15. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

    • 0
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  16. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

    • 0
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  17. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

    • 0
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  18. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

    • 0
    • 242
    • 1207
  19. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

    • 0
    • 204
    • 1207
  20. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

    • 0
    • 336
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  21. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

    • 0
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    • 1207
  22. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

    • 0
    • 191
    • 1207
  23. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

    • 0
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  24. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

    • 0
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  25. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

    • 0
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  26. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

    • 0
    • 281
    • 1207
  27. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

    • 0
    • 336
    • 1207
  28. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

    • 0
    • 183
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  29. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

    • 0
    • 289
    • 1207
  30. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

    • 0
    • 178
    • 1207
  31. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

    • 0
    • 290
    • 1207
  32. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

    • 0
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    • 1207
  33. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

    • 0
    • 276
    • 1207
  34. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

    • 0
    • 182
    • 1207
  35. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

    • 0
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  36. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

    • 0
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    • 1207
  37. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

    • 0
    • 195
    • 1207
  38. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

    • 0
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  39. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

    • 0
    • 204
    • 1207
  40. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

    • 0
    • 765
    • 1207
  41. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

    • 0
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    • 1207
  42. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

    • 0
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  43. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

    • 0
    • 188
    • 1207
  44. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

    • 0
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  45. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

    • 0
    • 194
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  46. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

    • 0
    • 125
    • 1311
  47. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

    • 0
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  48. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

    • 0
    • 218
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  49. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

    • 0
    • 115
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  50. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

    • 0
    • 275
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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