RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xBED386157F65942C ( Any p0, Any p1 ) //0xBED386157F65942C
- 0
- 215
- 1207
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
- 0
- 223
- 1207
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Any _0x0F4EAF69DA41AF43 ( Any p0 ) //0x0F4EAF69DA41AF43
- 0
- 203
- 1207
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void _SET_BOUNTY_TARGET ( Player player, Player target ) //0x6ADF821FBF21920E
- 0
- 206
- 1207
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void _CLEAR_BOUNTY_TARGET ( Player player ) //0x8F2A81C09DA9124A
- 0
- 190
- 1207
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Vehicle GET_PLAYERS_LAST_VEHICLE () //0x2F96E7720B0B19EA
- 0
- 460
- 1207
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Player GET_PLAYER_INDEX () //0x47E385B0D957C8D4
- 0
- 309
- 1207
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Player INT_TO_PLAYERINDEX ( int value ) //0x748B3A65C2604C33
- 0
- 270
- 1207
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int INT_TO_PARTICIPANTINDEX ( int value ) //0x58FF971FC8F2702C
- 0
- 198
- 1207
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Player PLAYER_ID () //0x217E9DC48139933D
- 0
- 427
- 1207
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Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 643
- 1207
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int NETWORK_PLAYER_ID_TO_INT () //0x8A9386F0749A17FA
- 0
- 277
- 1207
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BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags ) //0xC11469DCA6FC3BB5
- 0
- 229
- 1207
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
- 522
- 1207
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
- 0
- 209
- 1207
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void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
- 0
- 196
- 1207
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int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
- 0
- 189
- 1207
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void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
- 0
- 198
- 1207
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int _0x054473164C012699 ( Player player ) //0x054473164C012699
- 0
- 201
- 1207
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void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
- 0
- 299
- 1207
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
- 0
- 192
- 1207
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
- 0
- 203
- 1207
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x908258B6209E71F7
- 0
- 210
- 1207
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void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 ) //0x3946FC742AC305CD
- 0
- 202
- 1207
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
- 0
- 180
- 1207
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void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 617
- 1207
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BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
- 0
- 361
- 1207
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void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 470
- 1207
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void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 212
- 1207
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void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 603
- 1207
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void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 241
- 1207
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Any _0x747257807B8721CE ( Any p0, Any p1 ) //0x747257807B8721CE
- 0
- 167
- 1207
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Any _0x8702D9150D9FBB3D ( Any p0, Any p1 ) //0x8702D9150D9FBB3D
- 0
- 226
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 202
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 192
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
- 0
- 216
- 1207
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 217
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
- 0
- 245
- 1207
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void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 197
- 1207
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BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 ) //0x72AD59F7B7FB6E24
- 0
- 241
- 1207
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BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 ) //0x1A6E84F13C952094
- 0
- 210
- 1207
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void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 201
- 1207
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void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 205
- 1207
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void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 354
- 1207
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void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 365
- 1207
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BOOL _0x73EB2EF2E92D23BF () //0x73EB2EF2E92D23BF
- 0
- 202
- 1207
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void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
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void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 212
- 1207
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void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 390
- 1207
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void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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