RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 233
- 1207
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void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 188
- 1207
-
float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player ) //0xAB3773E7AA1E9DCC
- 0
- 192
- 1207
-
void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
- 0
- 243
- 1207
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void _0x22B3CABEDDB538B2 ( Player player, float p1 ) //0x22B3CABEDDB538B2
- 0
- 193
- 1207
-
void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
- 0
- 241
- 1207
-
void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 209
- 1207
-
Any _0x57D9991DC1334151 ( Any p0 ) //0x57D9991DC1334151
- 0
- 208
- 1207
-
Any _0x21091B4BEB6376EE ( Any p0 ) //0x21091B4BEB6376EE
- 0
- 193
- 1207
-
void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 235
- 1207
-
void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C
- 0
- 194
- 1207
-
float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
- 0
- 197
- 1207
-
float _GET_PLAYER_DEAD_EYE ( Player player ) //0xA81D24AE0AF99A5E
- 0
- 199
- 1207
-
float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 206
- 1207
-
float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 213
- 1207
-
float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 299
- 1207
-
float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 262
- 1207
-
void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
- 0
- 201
- 1207
-
void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E1DB1F8F5B561DC
- 0
- 222
- 1207
-
void _0x08E22898A6AF4905 ( Any p0, Any p1 ) //0x08E22898A6AF4905
- 0
- 199
- 1207
-
Any _0xBEFED69CE8317F91 ( Any p0 ) //0xBEFED69CE8317F91
- 0
- 214
- 1207
-
void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 366
- 1207
-
Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
- 0
- 223
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 216
- 1207
-
BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
- 0
- 254
- 1207
-
void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
- 0
- 202
- 1207
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 607
- 1207
-
void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
- 0
- 203
- 1207
-
void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 132
- 1311
-
BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xC39DCE4672CBFBC1
- 0
- 232
- 1207
-
void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 223
- 1207
-
BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x085EEAEB8783FEB5
- 0
- 233
- 1207
-
float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
- 0
- 216
- 1207
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 393
- 1207
-
float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player ) //0x22CD23BB0C45E0CD
- 1
- 603
- 1207
-
void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier ) //0x535ED4605F89AB6E
- 0
- 183
- 1207
-
void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier ) //0xFECA17CF3343694B
- 0
- 212
- 1207
-
float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player ) //0x617D3494AD58200F
- 0
- 214
- 1207
-
void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier ) //0xBBADFB5E5E5766FB
- 0
- 208
- 1207
-
float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player ) //0x68A0389E0718AC8F
- 0
- 199
- 1207
-
void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 428
- 1207
-
Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player ) //0x46FA0AE18F4C7FA9
- 0
- 282
- 1207
-
void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
- 0
- 426
- 1207
-
Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player ) //0xB48050D326E9A2F3
- 0
- 237
- 1207
-
BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse ) //0x227B06324234FB09
- 0
- 360
- 1207
-
Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
- 0
- 221
- 1207
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void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 127
- 1311
-
void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 ) //0x77B0B6D17A3AC9AA
- 0
- 215
- 1207
-
void _0xDF93973251FB2CA5 ( Any p0, Any p1 ) //0xDF93973251FB2CA5
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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