RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
- 0
- 224
- 1207
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
- 0
- 183
- 1207
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Any _0xDAB6A2FC56B7DE65 ( Any p0 ) //0xDAB6A2FC56B7DE65
- 0
- 221
- 1207
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
- 0
- 208
- 1207
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Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
- 0
- 239
- 1207
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BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xDA4A4B9B96E20092
- 0
- 216
- 1207
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void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
- 0
- 298
- 1207
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void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 790
- 1207
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float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0xD7ECC25E176ECBA5
- 0
- 214
- 1207
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void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 601
- 1207
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void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
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void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 298
- 1207
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void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 188
- 1232
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Ped _GET_TEMP_PLAYER_HORSE ( Player player ) //0xD3F7445CEA2E5035
- 0
- 218
- 1207
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void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 300
- 1207
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void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount ) //0xD2CB0FB0FDCB473D
- 0
- 424
- 1207
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void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 131
- 1311
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Any _0xD1F6B912785BFD35 ( Any p0 ) //0xD1F6B912785BFD35
- 0
- 202
- 1207
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void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
- 0
- 226
- 1207
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void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xD15CC2D493160BE3
- 0
- 243
- 1207
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 202
- 1207
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void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 ) //0xD0D9317DFEEF9A66
- 0
- 213
- 1207
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void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 358
- 1207
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int GET_MAX_WANTED_LEVEL () //0xD04CFAD1E2B7984A
- 0
- 216
- 1207
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void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier ) //0xD04AD186CE8BB129
- 0
- 286
- 1207
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void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 ) //0xCFFC3ECCD7A5CCEB
- 0
- 243
- 1207
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void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 ) //0xCFB2EED4FCB7BD77
- 0
- 176
- 1207
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
- 0
- 209
- 1207
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void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled ) //0xCE285A4413B00B7F
- 0
- 226
- 1207
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void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
- 0
- 204
- 1207
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void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 219
- 1232
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int _GET_DEADEYE_ABILITY_LEVEL ( Player player ) //0xCCE7C695C164C35F
- 0
- 326
- 1207
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int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player ) //0xCCD9B77F70D31C9D
- 0
- 188
- 1207
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void REPORT_POLICE_SPOTTED_PLAYER ( Player player ) //0xCBCCF73FFA69CC6B
- 0
- 284
- 1207
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void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 ) //0xCBB54CC7FFFFAB86
- 0
- 210
- 1207
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void _0xCB61A63AA53D7D22 ( Any p0, Any p1 ) //0xCB61A63AA53D7D22
- 0
- 169
- 1207
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void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 201
- 1207
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void _0xCA59808E51FD67C4 ( Any p0, Any p1 ) //0xCA59808E51FD67C4
- 0
- 193
- 1207
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Any _0xC93A9A45430D484E ( Any p0 ) //0xC93A9A45430D484E
- 0
- 199
- 1207
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BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player ) //0xC932F57F31EA9152
- 0
- 197
- 1207
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void _0xC900A465364A85D6 ( Player player ) //0xC900A465364A85D6
- 0
- 168
- 1207
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BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting ) //0xC8183AE963C58374
- 0
- 259
- 1207
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void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
- 0
- 319
- 1207
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Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
- 0
- 184
- 1232
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
- 0
- 190
- 1207
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
- 0
- 178
- 1207
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void _0xC6366A585659D15C ( Any p0, Any p1 ) //0xC6366A585659D15C
- 0
- 181
- 1207
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void _0xC58CE6824E604DEC ( Any p0 ) //0xC58CE6824E604DEC
- 0
- 182
- 1207
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void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC4873B053054C04B
- 0
- 212
- 1207
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void RESTORE_PLAYER_STAMINA ( Player player, float p1 ) //0xC41F4B6E23FE6A4A
- 1
- 803
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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