RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier ) //0xFECA17CF3343694B
- 0
- 209
- 1207
-
void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 614
- 1207
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void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
- 0
- 235
- 1207
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Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
- 0
- 180
- 1207
-
float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
- 0
- 203
- 1207
-
void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier ) //0xFC79DCC94D0A5897
- 0
- 199
- 1207
-
BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 ) //0xFB6EB8785F808551
- 0
- 186
- 1207
-
void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
- 0
- 193
- 1207
-
void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
- 0
- 179
- 1207
-
void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 316
- 1207
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0xFA0C063C422C4355
- 1
- 432
- 1207
-
void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 200
- 1207
-
Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
- 0
- 183
- 1207
-
void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
- 0
- 195
- 1207
-
Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C
- 0
- 207
- 1207
-
void _0xF21C7A3F3FFBA629 ( Any p0 ) //0xF21C7A3F3FFBA629
- 0
- 168
- 1207
-
void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level ) //0xF0FE8E790BFEB5BB
- 0
- 356
- 1207
-
void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound ) //0xED591CB17C8BA216
- 0
- 189
- 1207
-
int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,820
- 1207
-
void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 198
- 1207
-
void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEBB6E27AC2FF32DA
- 0
- 215
- 1207
-
void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 195
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 518
- 1207
-
void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel ) //0xEA6DE0CD15AECBE2
- 0
- 270
- 1207
-
Any _0xE956C2340A76272E ( Any p0 ) //0xE956C2340A76272E
- 0
- 227
- 1207
-
Any _0xE92261BD28C0878F ( Any p0 ) //0xE92261BD28C0878F
- 0
- 193
- 1207
-
void _0xE910932F4B30BE23 ( Player player ) //0xE910932F4B30BE23
- 0
- 201
- 1207
-
void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
- 0
- 277
- 1207
-
BOOL _0xE7F8707269544B29 ( Player player, Ped ped ) //0xE7F8707269544B29
- 0
- 205
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 298
- 1207
-
void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
- 0
- 289
- 1207
-
Any _0xE631EAF35828FA67 ( Any p0 ) //0xE631EAF35828FA67
- 0
- 200
- 1207
-
void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
- 0
- 198
- 1207
-
void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 196
- 1232
-
Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
- 0
- 225
- 1207
-
void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xE4CB5A3F18170381
- 0
- 304
- 1207
-
BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped ) //0xE24C64D9ADED2EF5
- 0
- 188
- 1207
-
Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
- 0
- 210
- 1232
-
BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel ) //0xE1C0AD4C24324C36
- 0
- 314
- 1207
-
void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount ) //0xE133C1EC5300F740
- 0
- 192
- 1207
-
void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier ) //0xE0D6C2A146A5C993
- 0
- 196
- 1207
-
void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle ) //0xE0447DEF81CCDFD2
- 0
- 300
- 1207
-
Any _0xE022CC1B545F1D9F ( Any p0 ) //0xE022CC1B545F1D9F
- 0
- 221
- 1207
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 ) //0xDFC85C5199045026
- 0
- 193
- 1207
-
void _0xDF93973251FB2CA5 ( Any p0, Any p1 ) //0xDF93973251FB2CA5
- 0
- 198
- 1207
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 604
- 1207
-
float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player ) //0xDF66A37936D5F3D9
- 0
- 205
- 1207
-
void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0xDEE80FEDFDD43C9B
- 0
- 191
- 1207
-
Any _0xDE6C85975F9D4894 ( Any p0 ) //0xDE6C85975F9D4894
- 0
- 172
- 1207
-
void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 ) //0xDD33A82352C4652F
- 0
- 204
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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