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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

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  2. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

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  3. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

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  4. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

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  5. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

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  6. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

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  7. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

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  8. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

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  9. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

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  10. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

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  11. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

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  12. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

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  13. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

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  14. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

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  15. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

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  16. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

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  17. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

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  18. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

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  19. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

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  20. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
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  21. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

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  22. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

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  23. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
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  24. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

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  25. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

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  26. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

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    • 208
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  27. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

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  28. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

    • 0
    • 179
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  29. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

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    • 233
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  30. void _0x22B3CABEDDB538B2 ( Player player, float p1 )  //0x22B3CABEDDB538B2

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  31. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

    • 0
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  32. void _0xC0B1C05B313693D1 ( Player player, float p1 )  //0xC0B1C05B313693D1

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  33. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

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    • 212
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  34. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

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    • 185
    • 1207
  35. void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 )  //0x768E81AE285A4B67

    • 0
    • 190
    • 1207
  36. void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E1DB1F8F5B561DC

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  37. void _0x08E22898A6AF4905 ( Any p0, Any p1 )  //0x08E22898A6AF4905

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    • 1207
  38. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

    • 0
    • 339
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  39. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

    • 0
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  40. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

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    • 201
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  41. void _0x107F2A66E1C4C83A ( Any p0 )  //0x107F2A66E1C4C83A

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  42. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

    • 0
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  43. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

    • 0
    • 193
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  44. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

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  45. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

    • 0
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  46. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

    • 0
    • 365
    • 1207
  47. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

    • 0
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  48. void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier )  //0xFECA17CF3343694B

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  49. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

    • 0
    • 198
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  50. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

    • 0
    • 415
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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