RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0xFEBEEBC9CBDF4B12
- 0
- 614
- 1207
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x462AA1973CBBA75E
- 0
- 468
- 1207
-
void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle ) //0x4A056257802DD3E5
- 0
- 210
- 1207
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xD66A941F401E7302
- 0
- 600
- 1207
-
void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode ) //0x19B4F71703902238
- 0
- 239
- 1207
-
void _0xCB0B9506BC91E441 ( Any p0, Any p1 ) //0xCB0B9506BC91E441
- 0
- 200
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0x270B63A641BE32F2
- 0
- 191
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 216
- 1207
-
void _0xEACEBAAE0A33FB3F ( Any p0 ) //0xEACEBAAE0A33FB3F
- 0
- 195
- 1207
-
void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo ) //0x78B3D19AF6391A55
- 0
- 199
- 1207
-
void _0x1F488807BC8E0630 ( Any p0 ) //0x1F488807BC8E0630
- 0
- 203
- 1207
-
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0x5DA6500FE849DA16
- 0
- 353
- 1207
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void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xBFCEABDE34DA5085
- 0
- 364
- 1207
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void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 ) //0xD5FCC166AEB2FD0F
- 0
- 502
- 1207
-
void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 ) //0x310CE349E0C0EC4B
- 0
- 210
- 1207
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x2970929FD5F9FC89
- 0
- 388
- 1207
-
void _0xEBFF94328FF7A18A ( Any p0, Any p1 ) //0xEBFF94328FF7A18A
- 0
- 198
- 1207
-
void _0xF993373285053D77 ( Any p0, Any p1, Any p2 ) //0xF993373285053D77
- 0
- 200
- 1207
-
void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable ) //0x95EE1DEE1DCD9070
- 0
- 327
- 1207
-
void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0xAE637BB8EF017875
- 0
- 194
- 1207
-
void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle ) //0x28A13BF6B05C3D83
- 0
- 217
- 1207
-
void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped ) //0xC0B21F235C02139C
- 0
- 232
- 1207
-
void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 ) //0x51345AE20F22C261
- 0
- 217
- 1207
-
void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 ) //0xFA437FA0738C370C
- 0
- 316
- 1207
-
void _0x2498035289B5688F ( Any p0, Any p1 ) //0x2498035289B5688F
- 0
- 191
- 1207
-
void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 ) //0x200114E99552462B
- 0
- 231
- 1207
-
void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 ) //0x1D77B47AFA584E90
- 0
- 506
- 1207
-
void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier ) //0x5A498FCA232F71E1
- 0
- 186
- 1207
-
void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
- 0
- 240
- 1207
-
void _0x22B3CABEDDB538B2 ( Player player, float p1 ) //0x22B3CABEDDB538B2
- 0
- 191
- 1207
-
void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
- 0
- 238
- 1207
-
void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
- 0
- 206
- 1207
-
void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
- 0
- 232
- 1207
-
void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C
- 0
- 192
- 1207
-
void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
- 0
- 198
- 1207
-
void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E1DB1F8F5B561DC
- 0
- 220
- 1207
-
void _0x08E22898A6AF4905 ( Any p0, Any p1 ) //0x08E22898A6AF4905
- 0
- 197
- 1207
-
void _ENABLE_EAGLEEYE ( Player player, BOOL enable ) //0xA63FCAD3A6FEC6D2
- 0
- 364
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled ) //0x64FF4BF9AF59E139
- 0
- 213
- 1207
-
void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
- 0
- 201
- 1207
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xDF8822C55EDDA65B
- 0
- 604
- 1207
-
void _0x2C2D287748E8E9B7 ( BOOL p0 ) //0x2C2D287748E8E9B7
- 0
- 201
- 1207
-
void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 131
- 1311
-
void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 222
- 1207
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
- 390
- 1207
-
void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier ) //0x535ED4605F89AB6E
- 0
- 180
- 1207
-
void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier ) //0xFECA17CF3343694B
- 0
- 209
- 1207
-
void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier ) //0xBBADFB5E5E5766FB
- 0
- 206
- 1207
-
void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse ) //0x8FBF9EDB378CCB8C
- 0
- 424
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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