RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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Ped GET_PLAYER_PED ( Player playerIndex ) //0x275F255ED201B937
- 0
- 1,612
- 1207
-
Ped _GET_PLAYER_PED_2 ( Player player ) //0x5EBE38A20BC51C27
- 0
- 441
- 1207
-
void _0x325434C68358D282 ( BOOL toggle ) //0x325434C68358D282
- 0
- 323
- 1207
-
Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex ) //0x5C880F9056D784C8
- 0
- 649
- 1207
-
int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 ) //0xED40380076A31506
- 0
- 1,817
- 1207
-
BOOL _IS_PLAYER_PED_VALID ( Player player ) //0x0760D6F70EBCC05C
- 0
- 328
- 1207
-
int GET_PLAYER_TEAM ( Player player ) //0xB464EB6A40C7975B
- 0
- 349
- 1207
-
void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript ) //0xE8DD8536F01DE600
- 0
- 277
- 1207
-
const char* GET_PLAYER_NAME ( Player player ) //0x7124FD9AC0E01BA0
- 0
- 420
- 1207
-
const char* _FORMAT_PLAYER_NAME_STRING ( const char* string ) //0x5B6193813E03E4E9
- 0
- 286
- 1207
-
float GET_WANTED_LEVEL_RADIUS ( int p0 ) //0x80B00EB26D9521C7
- 0
- 339
- 1207
-
int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel ) //0x1B1A3B358F7D8F07
- 0
- 292
- 1207
-
void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission ) //0x384D4765395E006C
- 0
- 573
- 1207
-
BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel ) //0xE1C0AD4C24324C36
- 0
- 313
- 1207
-
void CLEAR_PLAYER_WANTED_LEVEL ( Player player ) //0x4E4B996C928C7AA6
- 1
- 842
- 1207
-
BOOL IS_PLAYER_DEAD ( Player player ) //0x2E9C3FCB6798F397
- 0
- 754
- 1207
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
- 0
- 595
- 1207
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
- 0
- 563
- 1207
-
void SET_MAX_WANTED_LEVEL ( int maxWantedLevel ) //0x28A4BD2CEE236E19
- 0
- 544
- 1207
-
void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel ) //0xEA6DE0CD15AECBE2
- 0
- 270
- 1207
-
void SET_POLICE_RADAR_BLIPS ( BOOL toggle ) //0x6FD7DD6B63F2820E
- 0
- 524
- 1207
-
BOOL IS_PLAYER_PLAYING ( Player player ) //0xBFFB35986CAAE58C
- 0
- 411
- 1207
-
void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle ) //0x34630A768925B852
- 0
- 816
- 1207
-
BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 ) //0x51BEA356B1C60225
- 0
- 283
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 ) //0x0751D461F06E41CE
- 0
- 347
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
- 0
- 297
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
- 0
- 474
- 1207
-
BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
- 1
- 517
- 1207
-
void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
- 0
- 347
- 1207
-
void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
- 0
- 289
- 1207
-
void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
- 0
- 347
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
- 0
- 296
- 1207
-
void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
- 0
- 297
- 1207
-
void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
- 0
- 284
- 1207
-
void _0x1D256EED194F5B58 ( Any p0 ) //0x1D256EED194F5B58
- 0
- 272
- 1207
-
Any _0x5B7B97E99F84138B ( Any p0 ) //0x5B7B97E99F84138B
- 0
- 337
- 1207
-
void _0x8674D138391FFB1B ( Any p0, Any p1 ) //0x8674D138391FFB1B
- 0
- 297
- 1207
-
Any _0xA82964B9D8D6A983 () //0xA82964B9D8D6A983
- 0
- 353
- 1207
-
void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier ) //0xD7FA719CB54866C2
- 0
- 788
- 1207
-
void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
- 0
- 315
- 1207
-
void _0xD0B0B044112BF424 ( Player player ) //0xD0B0B044112BF424
- 0
- 357
- 1207
-
void _0x96722257E5381E00 ( Player player ) //0x96722257E5381E00
- 0
- 282
- 1207
-
void REPORT_POLICE_SPOTTED_PLAYER ( Player player ) //0xCBCCF73FFA69CC6B
- 0
- 283
- 1207
-
void _0xD2DFC9CCA5596A11 ( float p0 ) //0xD2DFC9CCA5596A11
- 0
- 299
- 1207
-
void _0x5CE5CACC01D0F985 () //0x5CE5CACC01D0F985
- 0
- 281
- 1207
-
BOOL CAN_PLAYER_START_MISSION ( Player player ) //0x2DF170B1185AF777
- 0
- 324
- 1207
-
BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player ) //0xAA67BCB0097F2FA3
- 0
- 369
- 1207
-
BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 ) //0x27F89FDC16688A7A
- 0
- 511
- 1207
-
BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity ) //0xAE663DDD99C8A670
- 0
- 568
- 1207
-
BOOL _0x927861B2C08DBEA5 ( Player player ) //0x927861B2C08DBEA5
- 0
- 279
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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