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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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72 natives in namespace PHYSICS

  1. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

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  2. void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 )  //0x461FCBDEB4D06717

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  3. void _0x423C6B1F3786D28B ( Any p0, Any p1 )  //0x423C6B1F3786D28B

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  4. void _0x76BAD9D538BCA1AA ( int ropeId, float p1 )  //0x76BAD9D538BCA1AA

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  5. void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 )  //0xB40EA9E0D2E2F7F3

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  6. Any _0x3D69537039F8D824 ( Any p0 )  //0x3D69537039F8D824

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  7. void _0x751DF00EEFF122E3 ( Any p0 )  //0x751DF00EEFF122E3

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  8. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

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  9. void _0x8D59079C37C21D78 ( int ropeId, float p1 )  //0x8D59079C37C21D78

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  10. void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 )  //0x814D453FCFDF119F

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  11. void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 )  //0x1FC92BDBA1106BD2

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  12. void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 )  //0xDEDE679ED29DD4E7

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  13. void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 )  //0xF1EA2A881EB7F2CD

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  14. void _0x5A989B7EE3672A56 ( Any p0, Any p1 )  //0x5A989B7EE3672A56

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  15. void _0x483D4E917B0D35A9 ( Any p0, Any p1 )  //0x483D4E917B0D35A9

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  16. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

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  17. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

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  18. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

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  19. void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EEDFD8921389928

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  20. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

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  21. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

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  22. void _0x5BD7457221CC5FF4 ( Any p0, Any p1 )  //0x5BD7457221CC5FF4

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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