RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z ) //0x462FF2A432733A44
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void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 ) //0x461FCBDEB4D06717
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void _0x423C6B1F3786D28B ( Any p0, Any p1 ) //0x423C6B1F3786D28B
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void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 ) //0x3D95EC8B6D940AC3
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Any _0x3D69537039F8D824 ( Any p0 ) //0x3D69537039F8D824
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void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 ) //0x3C6490D940FF5D0B
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void _0x3900491C0D61ED4B ( Any p0, Any p1 ) //0x3900491C0D61ED4B
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int GET_ROPE_VERTEX_COUNT ( int ropeId ) //0x3655F544CD30F0B5
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void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 ) //0x32F4DBFDFCCCC735
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void _0x31160EC47E7C9549 ( Any p0, Any p1 ) //0x31160EC47E7C9549
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
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void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x21D0890D88DFB0B0
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Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId ) //0x21BB0FBD3E217C2D
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void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2
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void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 ) //0x1D97DA8ACB5D2582
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void START_ROPE_WINDING ( int ropeId ) //0x1461C72C889E343E
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void _0x10DAA76CB8A201A1 ( Any p0 ) //0x10DAA76CB8A201A1
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void _0x0CB16D05E03FB525 ( Any p0 ) //0x0CB16D05E03FB525
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void _HITCH_HORSE ( Ped horse, float x, float y, float z ) //0x06AADE17334F7A40
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void _UNHITCH_HORSE ( Ped horse ) //0x0348469DAA17576C
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
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void _0x00F611A794A3C36E ( Any p0 ) //0x00F611A794A3C36E
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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