RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 ) //0x1FC92BDBA1106BD2
- 0
- 195
- 1207
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void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
- 0
- 184
- 1207
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
- 0
- 187
- 1207
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
- 0
- 204
- 1207
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void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
- 0
- 196
- 1207
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void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 231
- 1207
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 295
- 1207
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 234
- 1207
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
- 0
- 200
- 1207
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 200
- 1207
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void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
- 0
- 227
- 1207
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
- 0
- 158
- 1207
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Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId ) //0x21BB0FBD3E217C2D
- 0
- 266
- 1207
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Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
- 0
- 285
- 1207
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Player _0xEE360CFC80C8B2BC ( int ropeId ) //0xEE360CFC80C8B2BC
- 0
- 129
- 1311
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int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 ) //0xE832D760399EB220
- 3
- 1,565
- 1207
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int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked ) //0xE9C59F6809373A99
- 0
- 429
- 1207
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int GET_ROPE_VERTEX_COUNT ( int ropeId ) //0x3655F544CD30F0B5
- 0
- 299
- 1207
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BOOL DOES_ROPE_EXIST ( int ropeId ) //0xFD5448BE3111ED96
- 0
- 328
- 1207
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BOOL _IS_ROPE_BROKEN ( int ropeId ) //0x79C2BEC82CFD7F7F
- 0
- 290
- 1207
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BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity ) //0x9B4F7E3E4F9C77B3
- 0
- 275
- 1207
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Any _0x3D69537039F8D824 ( Any p0 ) //0x3D69537039F8D824
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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