RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
72 natives in namespace PHYSICS
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void STOP_ROPE_UNWINDING_FRONT ( int ropeId ) //0xFFF3A50779EFBBB3
- 0
- 276
- 1207
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BOOL DOES_ROPE_EXIST ( int ropeId ) //0xFD5448BE3111ED96
- 0
- 327
- 1207
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void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 ) //0xFB9153A54AC713E8
- 0
- 244
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void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 ) //0xF8CA39D5C0D1D9A1
- 0
- 270
- 1207
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void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xF27F1A8DE4F50A1B
- 0
- 272
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void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 ) //0xF1EA2A881EB7F2CD
- 0
- 184
- 1207
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void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle ) //0xF159A63806BB5BA8
- 0
- 318
- 1207
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void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 229
- 1207
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Player _0xEE360CFC80C8B2BC ( int ropeId ) //0xEE360CFC80C8B2BC
- 0
- 126
- 1311
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void _0xEAF529446488EB18 ( Any p0 ) //0xEAF529446488EB18
- 0
- 255
- 1207
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Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
- 0
- 282
- 1207
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void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0xE9CD9A67834985A7
- 0
- 282
- 1207
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int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked ) //0xE9C59F6809373A99
- 0
- 426
- 1207
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int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 ) //0xE832D760399EB220
- 3
- 1,561
- 1207
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void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE54BF2CE6C7D23A9
- 0
- 298
- 1207
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void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 ) //0xDEDE679ED29DD4E7
- 0
- 181
- 1207
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void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 ) //0xDC57A637A20006ED
- 0
- 265
- 1207
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void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 ) //0xD699E688B49C0FD2
- 0
- 306
- 1207
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void ROPE_FORCE_LENGTH ( int ropeId, float length ) //0xD009F759A723DB1B
- 0
- 181
- 1207
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void STOP_ROPE_WINDING ( int ropeId ) //0xCB2D4AB84A19AA7C
- 0
- 366
- 1207
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void _0xC89E7410A93AC19A ( int ropeId, float p1 ) //0xC89E7410A93AC19A
- 0
- 367
- 1207
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void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xC64E7A62632AD2FE
- 0
- 263
- 1207
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void _0xBDDA142759307528 ( Any p0 ) //0xBDDA142759307528
- 0
- 251
- 1207
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void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity ) //0xBCF3026912A8647D
- 0
- 287
- 1207
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void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xBB3E9B073E66C3C9
- 0
- 301
- 1207
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void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xB7469CB9AC3C0FD4
- 0
- 274
- 1207
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void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 ) //0xB40EA9E0D2E2F7F3
- 0
- 186
- 1207
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void DELETE_CHILD_ROPE ( int ropeId ) //0xAA5D6B1888E4DB20
- 0
- 316
- 1207
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void _0x9C24846D0A4A2776 ( Any p0 ) //0x9C24846D0A4A2776
- 0
- 273
- 1207
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BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity ) //0x9B4F7E3E4F9C77B3
- 0
- 273
- 1207
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
- 0
- 198
- 1207
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void _0x8D59079C37C21D78 ( int ropeId, float p1 ) //0x8D59079C37C21D78
- 0
- 204
- 1207
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void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 ) //0x814D453FCFDF119F
- 0
- 204
- 1207
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void _0x7A54D82227A139DB ( int* ropeId, Any p1 ) //0x7A54D82227A139DB
- 0
- 322
- 1207
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BOOL _IS_ROPE_BROKEN ( int ropeId ) //0x79C2BEC82CFD7F7F
- 0
- 288
- 1207
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void _0x76BAD9D538BCA1AA ( int ropeId, float p1 ) //0x76BAD9D538BCA1AA
- 0
- 202
- 1207
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void _0x751DF00EEFF122E3 ( Any p0 ) //0x751DF00EEFF122E3
- 0
- 184
- 1207
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 293
- 1207
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void _0x6EA0E93CFFA472CC ( Any p0 ) //0x6EA0E93CFFA472CC
- 0
- 302
- 1207
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void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x69C810B72291D831
- 0
- 298
- 1207
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void _0x6076213101A47B3B ( int ropeId ) //0x6076213101A47B3B
- 0
- 280
- 1207
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void _0x5E981C764DF33117 ( Any p0, Any p1 ) //0x5E981C764DF33117
- 0
- 269
- 1207
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 198
- 1207
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void _0x5BD7457221CC5FF4 ( Any p0, Any p1 ) //0x5BD7457221CC5FF4
- 0
- 156
- 1207
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void _0x5A989B7EE3672A56 ( Any p0, Any p1 ) //0x5A989B7EE3672A56
- 0
- 201
- 1207
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void START_ROPE_UNWINDING_FRONT ( int ropeId ) //0x538D1179EC1AA9A9
- 0
- 424
- 1207
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void DELETE_ROPE ( int* ropeId ) //0x52B4829281364649
- 0
- 292
- 1207
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void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 ) //0x522FA3F490E2F7AC
- 0
- 286
- 1207
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void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 ) //0x4CFA2B7FAE115ECB
- 0
- 274
- 1207
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void _0x483D4E917B0D35A9 ( Any p0, Any p1 ) //0x483D4E917B0D35A9
- 0
- 194
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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