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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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72 natives in namespace PHYSICS

  1. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

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  2. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

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  3. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

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  4. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

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  5. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

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  6. void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 )  //0xF1EA2A881EB7F2CD

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  7. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

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  8. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

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  9. Player _0xEE360CFC80C8B2BC ( int ropeId )  //0xEE360CFC80C8B2BC

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  10. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

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  11. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

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  12. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

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  13. int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked )  //0xE9C59F6809373A99

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  14. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

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  15. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

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  16. void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 )  //0xDEDE679ED29DD4E7

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  17. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

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  18. void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 )  //0xD699E688B49C0FD2

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  19. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

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  20. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

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  21. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

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  22. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

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  23. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

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  24. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

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  25. void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xBB3E9B073E66C3C9

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  26. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

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  27. void _0xB40EA9E0D2E2F7F3 ( int ropeId, float p1 )  //0xB40EA9E0D2E2F7F3

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  28. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

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  29. void _0x9C24846D0A4A2776 ( Any p0 )  //0x9C24846D0A4A2776

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  30. BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity )  //0x9B4F7E3E4F9C77B3

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  31. void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EEDFD8921389928

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  32. void _0x8D59079C37C21D78 ( int ropeId, float p1 )  //0x8D59079C37C21D78

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  33. void _0x814D453FCFDF119F ( Any p0, Any p1, Any p2 )  //0x814D453FCFDF119F

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  34. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

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  35. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

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  36. void _0x76BAD9D538BCA1AA ( int ropeId, float p1 )  //0x76BAD9D538BCA1AA

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  37. void _0x751DF00EEFF122E3 ( Any p0 )  //0x751DF00EEFF122E3

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  38. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

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  39. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

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  40. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

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  41. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

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  42. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

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  43. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

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  44. void _0x5BD7457221CC5FF4 ( Any p0, Any p1 )  //0x5BD7457221CC5FF4

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  45. void _0x5A989B7EE3672A56 ( Any p0, Any p1 )  //0x5A989B7EE3672A56

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  46. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

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  47. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

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  48. void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 )  //0x522FA3F490E2F7AC

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  49. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

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  50. void _0x483D4E917B0D35A9 ( Any p0, Any p1 )  //0x483D4E917B0D35A9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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