RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9AB33CB5834885B3
- 0
- 197
- 1207
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Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
- 0
- 520
- 1207
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void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle ) //0x9A77DFD295E29B09
- 0
- 261
- 1207
-
void _0x9A4AC116CC1EEE14 ( Any p0 ) //0x9A4AC116CC1EEE14
- 0
- 172
- 1207
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 252
- 1207
-
Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 ) //0x99DF2639DA76C1DC
- 0
- 195
- 1232
-
Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier ) //0x99A6E246C315BF60
- 0
- 175
- 1207
-
BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn ) //0x997ABD671D25CA0B
- 0
- 644
- 1207
-
void _0x992187D975635DF5 ( Any p0, Any p1 ) //0x992187D975635DF5
- 0
- 109
- 1311
-
void _0x9911F4A24485F653 ( BOOL p0 ) //0x9911F4A24485F653
- 0
- 207
- 1207
-
void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 304
- 1207
-
void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 ) //0x9851DE7AEC10B4E1
- 0
- 343
- 1207
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BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit ) //0x98082246107A6ACF
- 0
- 172
- 1207
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void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
- 0
- 203
- 1207
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void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 252
- 1207
-
void _0x97B06669AC569003 ( Any p0, Any p1 ) //0x97B06669AC569003
- 0
- 143
- 1207
-
void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
- 0
- 188
- 1207
-
void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle ) //0x971D38760FBC02EF
- 0
- 314
- 1207
-
void _0x96C7B659854DE629 ( Any p0, Any p1 ) //0x96C7B659854DE629
- 0
- 227
- 1207
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void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
- 0
- 183
- 1207
-
BOOL IS_PED_LASSOED ( Ped ped ) //0x9682F850056C9ADE
- 0
- 303
- 1207
-
void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x966DE09688A1DE39
- 0
- 228
- 1207
-
void _0x96595B36D6A2279B ( Any p0, Any p1 ) //0x96595B36D6A2279B
- 0
- 175
- 1207
-
Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 ) //0x9641A9A20310F6B8
- 0
- 209
- 1207
-
void _0x9629FAF6460D35CB ( Any p0, Any p1 ) //0x9629FAF6460D35CB
- 0
- 233
- 1207
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BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 ) //0x95CBC65780DE7EB1
- 0
- 272
- 1207
-
float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped ) //0x95B8E397B8F4360F
- 0
- 181
- 1207
-
void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash ) //0x95423627A9CA598E
- 0
- 365
- 1207
-
void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0x949B2F9ED2917F5D
- 0
- 333
- 1207
-
BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms ) //0x947E43F544B6AB34
- 0
- 186
- 1207
-
Any _0x94132D7C8D3575C4 ( Any p0 ) //0x94132D7C8D3575C4
- 0
- 174
- 1207
-
BOOL _IS_METAPED_ASSET_VALID ( int requestId ) //0x93FFD92F05EC32FD
- 0
- 194
- 1207
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Entity GET_PED_SOURCE_OF_DEATH ( Ped ped ) //0x93C8B64DEB84728C
- 0
- 439
- 1207
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float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped ) //0x936E7CAD0AE2EE14
- 0
- 213
- 1207
-
void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
- 0
- 179
- 1207
-
BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player ) //0x9337183FDA2E9035
- 0
- 187
- 1207
-
void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
- 0
- 216
- 1207
-
void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
- 0
- 246
- 1207
-
void _UPDATE_PED_TEXTURE ( int textureId ) //0x92DAABA2C1C10B0E
- 0
- 146
- 1207
-
float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped ) //0x92C8EACA29F6BED6
- 0
- 211
- 1207
-
void _0x92A1B55A59720395 ( Any p0, Any p1 ) //0x92A1B55A59720395
- 0
- 182
- 1207
-
void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle ) //0x925A160133003AC6
- 0
- 352
- 1207
-
void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour ) //0x9238A3D970BBB0A9
- 0
- 211
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 718
- 1207
-
void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 220
- 1207
-
int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 ) //0x91FE941F9FCFB702
- 0
- 170
- 1207
-
BOOL IS_TRACKED_PED_VISIBLE ( Ped ped ) //0x91C8E617F64188AC
- 0
- 188
- 1207
-
void _0x91BAB9E064F036CD ( Any p0, Any p1 ) //0x91BAB9E064F036CD
- 0
- 183
- 1207
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BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
- 0
- 202
- 1207
-
void _0x9184788BFF1EDAD7 ( Any p0, Any p1 ) //0x9184788BFF1EDAD7
- 0
- 184
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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