RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 ) //0xF0A4F1BBF4FA7497
- 0
- 221
- 1207
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void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle ) //0x221F4D9912B7FE86
- 0
- 249
- 1207
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BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
- 0
- 450
- 1207
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BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
- 0
- 182
- 1207
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void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped ) //0x01F6594B923B9251
- 0
- 396
- 1207
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void _0x8CB2553C559102C1 ( Any p0, Any p1, Any p2 ) //0x8CB2553C559102C1
- 0
- 188
- 1207
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void _0xFD3C31A2E45671E7 ( Any p0, Any p1 ) //0xFD3C31A2E45671E7
- 0
- 208
- 1207
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void RESET_PED_RAGDOLL_TIMER ( Ped ped ) //0x9FA4664CF62E47E8
- 0
- 395
- 1207
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void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle ) //0xB128377056A54E2A
- 0
- 327
- 1207
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Any _0x3AEC4A410ECAF30D ( Any p0 ) //0x3AEC4A410ECAF30D
- 0
- 258
- 1207
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BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped ) //0x2AFE52F782F25775
- 0
- 227
- 1207
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void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
- 1
- 635
- 1207
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void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0xD86D101FCFD00A4B
- 0
- 238
- 1207
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void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 ) //0x9F933E0985E12C51
- 0
- 196
- 1207
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void _0x88B2026A3B0BE33D ( Any p0, Any p1 ) //0x88B2026A3B0BE33D
- 0
- 203
- 1207
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void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 ) //0xFC3DB99C8144CD81
- 0
- 196
- 1207
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void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 ) //0x9D3151A373974804
- 0
- 263
- 1207
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void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 ) //0x1854217C640B39EC
- 0
- 204
- 1207
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void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 ) //0x413C6C763A4AFFAD
- 0
- 192
- 1207
-
void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle ) //0x74D4E028107450A9
- 0
- 210
- 1207
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Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1
- 0
- 183
- 1207
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BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 174
- 1207
-
Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 ) //0xEF2E6F870783369B
- 0
- 173
- 1207
-
void _0x4EC4EA2F72B36358 ( Any p0, Any p1 ) //0x4EC4EA2F72B36358
- 0
- 193
- 1207
-
void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 ) //0xCF0B19806473D324
- 0
- 196
- 1207
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void _0xB4B7C92FCE7347B7 ( Any p0 ) //0xB4B7C92FCE7347B7
- 0
- 195
- 1207
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void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 299
- 1207
-
void RESURRECT_PED ( Ped ped ) //0x71BC8E838B9C6035
- 0
- 361
- 1207
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void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 298
- 1207
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void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 209
- 1207
-
Any _0x7020839C7302D8AC ( Any p0 ) //0x7020839C7302D8AC
- 0
- 183
- 1207
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
- 0
- 196
- 1207
-
void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
- 0
- 178
- 1207
-
void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
- 0
- 182
- 1207
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Any _0x06A10B4D7F50B0C3 ( Any p0 ) //0x06A10B4D7F50B0C3
- 0
- 178
- 1207
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Any _0x88A5564B19C15391 ( Any p0 ) //0x88A5564B19C15391
- 0
- 185
- 1207
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Any _0x354CA4DDDEEC397A ( Any p0 ) //0x354CA4DDDEEC397A
- 0
- 179
- 1207
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void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
- 0
- 224
- 1207
-
void _0xA967D6A8ED2D713B ( Any p0, Any p1 ) //0xA967D6A8ED2D713B
- 0
- 195
- 1207
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 275
- 1207
-
void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x58D32261AE0F0843
- 0
- 195
- 1207
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void _0x735662994E60A710 ( Any p0, Any p1 ) //0x735662994E60A710
- 0
- 168
- 1207
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void _0x91BAB9E064F036CD ( Any p0, Any p1 ) //0x91BAB9E064F036CD
- 0
- 178
- 1207
-
void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x897934E868EDDD6C
- 0
- 176
- 1207
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int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 433
- 1207
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void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
- 0
- 180
- 1207
-
void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 322
- 1207
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void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 258
- 1207
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void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 184
- 1207
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void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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