RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player ) //0xA454D234E45BB6E5
- 0
- 166
- 1207
-
void _0xA405BF9F01960C16 ( Any p0 ) //0xA405BF9F01960C16
- 0
- 175
- 1207
-
BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn ) //0xA3EE4A07279BB9DB
- 0
- 436
- 1207
-
void _0xA3C53CDE922BC78B ( Any p0, Any p1 ) //0xA3C53CDE922BC78B
- 0
- 167
- 1207
-
void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 196
- 1207
-
Any _0xA31D350D66FA1855 ( Any p0 ) //0xA31D350D66FA1855
- 0
- 135
- 1207
-
void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 ) //0xA2F8B3B5FEDFC100
- 0
- 180
- 1207
-
void _0xA2B8E47442C76CEC ( Any p0, Any p1 ) //0xA2B8E47442C76CEC
- 0
- 156
- 1207
-
float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName ) //0xA29FD00D45311EB7
- 0
- 198
- 1207
-
Any _0xA274F51EF7E34B95 ( Any p0, Any p1 ) //0xA274F51EF7E34B95
- 0
- 159
- 1207
-
Any _0xA218D2BBCAA7388C ( Any p0, Any p1 ) //0xA218D2BBCAA7388C
- 0
- 168
- 1207
-
void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted ) //0xA2116C1E4ED85C24
- 0
- 166
- 1207
-
Any _0xA1FBAC56D38563E2 ( Any p0 ) //0xA1FBAC56D38563E2
- 0
- 189
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 496
- 1207
-
Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 ) //0xA180FBD502A03125
- 0
- 163
- 1207
-
BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xA0D3D71EA1086C55
- 0
- 395
- 1207
-
BOOL IS_PED_READY_TO_RENDER ( Ped ped ) //0xA0BC8FAED8CFEB3C
- 0
- 239
- 1207
-
BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 ) //0xA0774E388CE4A679
- 0
- 281
- 1207
-
void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
- 0
- 198
- 1207
-
Ped _GET_CARRIER_AS_MOUNT ( Entity entity ) //0xA033D7E4BBF9844D
- 0
- 189
- 1207
-
void SET_PED_GRAVITY ( Ped ped, BOOL toggle ) //0x9FF447B6B6AD960A
- 0
- 379
- 1207
-
void RESET_PED_RAGDOLL_TIMER ( Ped ped ) //0x9FA4664CF62E47E8
- 0
- 395
- 1207
-
void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 ) //0x9F933E0985E12C51
- 0
- 196
- 1207
-
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
- 0
- 280
- 1207
-
void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled ) //0x9F7794730795E019
- 0
- 438
- 1207
-
BOOL IS_PED_GOING_INTO_COVER ( Ped ped ) //0x9F65DBC537E59AD5
- 0
- 246
- 1207
-
void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId ) //0x9F3480FE65DB31B5
- 0
- 445
- 1207
-
void _0x9F0F28B42C4EE80A ( Any p0, Any p2 ) //0x9F0F28B42C4EE80A
- 0
- 113
- 1355
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 131
- 1311
-
void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
- 0
- 299
- 1207
-
BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness ) //0x9E7738B291706746
- 0
- 214
- 1207
-
int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 ) //0x9E6B70061662AE5C
- 0
- 343
- 1207
-
void _0x9E66708B2B41F14A ( Any p0, Any p1 ) //0x9E66708B2B41F14A
- 0
- 213
- 1207
-
void _0x9E3842E5DAD69F80 ( Volume volume ) //0x9E3842E5DAD69F80
- 0
- 262
- 1207
-
BOOL IS_PED_SWIMMING ( Ped ped ) //0x9DE327631295B4C2
- 0
- 209
- 1207
-
int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 ) //0x9D9473CB82D83A30
- 0
- 180
- 1207
-
void _0x9D8DFE2DE9CB4DFC ( Ped ped ) //0x9D8DFE2DE9CB4DFC
- 0
- 173
- 1207
-
void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 ) //0x9D3151A373974804
- 0
- 263
- 1207
-
BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime ) //0x9C81338B2E62CE0A
- 0
- 318
- 1207
-
void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
- 0
- 316
- 1207
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 282
- 1207
-
BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
- 0
- 252
- 1207
-
void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 ) //0x9BBEAF8B0C007F1E
- 0
- 213
- 1207
-
BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
- 0
- 295
- 1207
-
void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 ) //0x9B9B9FA0EA283E3D
- 0
- 175
- 1207
-
Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 ) //0x9B90842304C938A7
- 0
- 186
- 1207
-
Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier ) //0x9B6808EC46BE849B
- 0
- 330
- 1207
-
void _0x9B65444C07B782BF ( Any p0, Any p1 ) //0x9B65444C07B782BF
- 0
- 189
- 1207
-
Ped GET_PEDS_JACKER ( Ped ped ) //0x9B128DC36C1E04CF
- 0
- 351
- 1207
-
void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
- 0
- 512
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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