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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

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  2. void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

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  3. void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

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  4. void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

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  5. void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

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  6. void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

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  7. void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

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  8. void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

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  9. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

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  10. void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

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  11. void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

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  12. void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

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  13. void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

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  14. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

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  15. void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  16. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

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  17. void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

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  18. void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

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  19. void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

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  20. void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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  21. void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

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  22. void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

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  23. void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

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  24. void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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  25. void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

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  26. void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

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  27. void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

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  28. void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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  29. void _0xBC1DC48270468444 ( Any p0 )  //0xBC1DC48270468444

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  30. void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

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  31. void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

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  32. void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

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  33. void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 )  //0xDEE8D30AA5C2E28D

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  34. void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

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  35. void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

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  36. void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

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  37. void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

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  38. void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

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  39. void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

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  40. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

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  41. void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

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  42. void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

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  43. void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

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  44. void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

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  45. void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

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  46. void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

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  47. void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

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  48. void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

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  49. void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

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  50. void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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