RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _RESET_PED_TEXTURE ( int textureId ) //0x8472A1789478F82F
- 0
- 175
- 1207
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void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
- 0
- 210
- 1207
-
void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 ) //0x8BA0C65AC15A7D33
- 0
- 152
- 1207
-
void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage ) //0x73B6F907B913C860
- 0
- 212
- 1207
-
void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0FFDF937E5C11382
- 0
- 180
- 1207
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void _0x4F63433CE3C08230 ( Any p0, Any p1 ) //0x4F63433CE3C08230
- 0
- 129
- 1311
-
void _0xA6D6F03095C88F59 ( Any p0 ) //0xA6D6F03095C88F59
- 0
- 193
- 1207
-
void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 ) //0x5FCF25D584065BFD
- 0
- 180
- 1207
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void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
- 0
- 177
- 1207
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 625
- 1207
-
void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted ) //0xA2116C1E4ED85C24
- 0
- 166
- 1207
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void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex ) //0x3329AAE2882FC8E4
- 0
- 203
- 1207
-
void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier ) //0xD77AE48611B7B10A
- 0
- 249
- 1207
-
void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x6FD7816A36615F48
- 0
- 305
- 1207
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void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha ) //0x6C76BC24F8BB709A
- 0
- 227
- 1207
-
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
- 0
- 280
- 1207
-
void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 ) //0x75D3333409CD33CE
- 0
- 177
- 1207
-
void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
- 0
- 202
- 1207
-
void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
- 0
- 190
- 1207
-
void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash ) //0x1ED8588524AC9BE1
- 0
- 185
- 1207
-
void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
- 0
- 273
- 1207
-
void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC17A94CC8FC3C61A
- 0
- 204
- 1207
-
void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
- 0
- 214
- 1207
-
void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 ) //0x2DF59FFE6FFD6044
- 0
- 230
- 1207
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void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier ) //0xC2266AA617668AD3
- 0
- 161
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 977
- 1207
-
void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x01A898D26E2333DD
- 0
- 206
- 1207
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void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel ) //0xF2EA041F1146D75B
- 0
- 234
- 1207
-
void _0xBC1DC48270468444 ( Any p0 ) //0xBC1DC48270468444
- 0
- 184
- 1207
-
void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash ) //0x253A63B5BADBC398
- 0
- 257
- 1207
-
void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier ) //0x2BA918C823B8BA56
- 0
- 241
- 1207
-
void _CLEAR_PED_TEXTURE ( int textureId ) //0xB63B9178D0F58D82
- 0
- 223
- 1207
-
void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 ) //0xDEE8D30AA5C2E28D
- 0
- 214
- 1207
-
void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 ) //0x2F25D9AEFA34FBA2
- 0
- 244
- 1207
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void _0xC991EF46FE323867 ( Ped ped, Any p1 ) //0xC991EF46FE323867
- 0
- 323
- 1207
-
void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 ) //0xE1B3BE07D3AADDED
- 0
- 188
- 1207
-
void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8736EFDA38EDC5C
- 0
- 168
- 1207
-
void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 ) //0x1F8215D0E446F593
- 0
- 195
- 1207
-
void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 ) //0x32CEDA9A0AB4CEF7
- 0
- 181
- 1207
-
void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 213
- 1207
-
void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 ) //0x413697EC260AABBF
- 0
- 211
- 1207
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void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
- 0
- 124
- 1355
-
void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 ) //0x52A24D8A1DA89658
- 0
- 207
- 1207
-
void _0xCAC43D060099EA72 ( Any p0 ) //0xCAC43D060099EA72
- 0
- 162
- 1207
-
void _0x53BA7D96B9A421D9 ( Any p0, Any p1 ) //0x53BA7D96B9A421D9
- 0
- 175
- 1207
-
void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 ) //0x34B5CEAC180A5D6E
- 0
- 198
- 1207
-
void _0xC9151483CC06A414 ( Any p0 ) //0xC9151483CC06A414
- 0
- 181
- 1207
-
void _0x96C7B659854DE629 ( Any p0, Any p1 ) //0x96C7B659854DE629
- 0
- 221
- 1207
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void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 ) //0x4F27603E44A8E4C0
- 0
- 195
- 1207
-
void _0xAD3330E3C3E98007 ( Any p0, Any p1 ) //0xAD3330E3C3E98007
- 0
- 170
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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