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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

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  2. void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

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  3. void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xEEDC9B29314B2733

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  4. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

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  5. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

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  6. Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

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  7. void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

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  8. Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

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  9. Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 )  //0xF7327ACC7A89AEF1

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  10. void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

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  11. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

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  12. void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

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  13. void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

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  14. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

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  15. void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

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  16. void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

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  17. Any _0xFA8C10DCE0706D43 ( Any p0 )  //0xFA8C10DCE0706D43

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  18. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

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  19. Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

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  20. void _0xFD3C31A2E45671E7 ( Any p0, Any p1 )  //0xFD3C31A2E45671E7

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  21. void _0xFD8E853F0BC2E942 ( Any p0, Any p1 )  //0xFD8E853F0BC2E942

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  22. void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 )  //0xFEA6126C34DF2532

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  23. Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

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  24. void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

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  25. Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 )  //0xFFCC2DB2D9953401

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  26. int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

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  27. Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

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  28. BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0xE9B168527B337BF0

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  29. BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0xE37287EE358939C3

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  30. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

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  31. void _ADD_SCENARIO_TRANSITION ( Ped ped )  //0x6D07B371E9439019

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  32. int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

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  33. BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 )  //0x74F512E29CB717E2

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  34. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

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  35. BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

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  36. void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

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  37. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

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  38. void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

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  39. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

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  40. void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

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  41. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

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  42. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

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  43. void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

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  44. void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

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  45. void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

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  46. void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

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  47. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

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  48. Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

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  49. Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

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  50. Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x0BCD4091C8EABA42

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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