RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xEC60D1D225BC50AA ( Any p0, Any p1 ) //0xEC60D1D225BC50AA
- 0
- 173
- 1207
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void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
- 0
- 322
- 1207
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void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xEEDC9B29314B2733
- 0
- 189
- 1207
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void _0xEF371232BC6053E1 ( Ped ped ) //0xEF371232BC6053E1
- 0
- 166
- 1207
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void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 201
- 1232
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Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
- 221
- 1207
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void _0xF634E2892220EF34 ( Ped ped, Any p1 ) //0xF634E2892220EF34
- 0
- 231
- 1207
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Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF6A8C4B4A11AE89C
- 0
- 209
- 1207
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 183
- 1207
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void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 182
- 1207
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Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
- 0
- 182
- 1207
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void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 209
- 1207
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 232
- 1207
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void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
- 0
- 210
- 1207
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void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
- 0
- 186
- 1207
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void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 ) //0xFA742B82D093D848
- 0
- 190
- 1207
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Any _0xFA8C10DCE0706D43 ( Any p0 ) //0xFA8C10DCE0706D43
- 0
- 215
- 1207
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void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 ) //0xFC23348F0F4E245F
- 0
- 155
- 1207
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Any _0xFC3B580C4380B5B7 ( Any p0 ) //0xFC3B580C4380B5B7
- 0
- 179
- 1207
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void _0xFD3C31A2E45671E7 ( Any p0, Any p1 ) //0xFD3C31A2E45671E7
- 0
- 208
- 1207
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void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
- 0
- 181
- 1207
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void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
- 0
- 224
- 1207
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Any _0xFEAB3DB4EDB236EB ( Any p0 ) //0xFEAB3DB4EDB236EB
- 0
- 166
- 1207
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void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 179
- 1207
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Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 ) //0xFFCC2DB2D9953401
- 0
- 187
- 1207
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int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 433
- 1207
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Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
- 0
- 169
- 1207
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BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0xE9B168527B337BF0
- 0
- 213
- 1207
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BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped ) //0xE37287EE358939C3
- 0
- 121
- 1311
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Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
- 0
- 173
- 1207
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void _ADD_SCENARIO_TRANSITION ( Ped ped ) //0x6D07B371E9439019
- 0
- 176
- 1207
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int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
- 0
- 226
- 1207
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BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 ) //0x74F512E29CB717E2
- 0
- 272
- 1207
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void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 215
- 1207
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BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY () //0x5E420FF293EE5472
- 0
- 203
- 1207
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void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
- 0
- 228
- 1207
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BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 ) //0xAB643407D0B26F07
- 0
- 199
- 1207
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void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0x949B2F9ED2917F5D
- 0
- 327
- 1207
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void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
- 0
- 241
- 1207
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void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
- 0
- 194
- 1207
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void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped ) //0x4FD80C3DD84B817B
- 0
- 231
- 1207
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void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped ) //0x58F7DB5BD8FA2288
- 0
- 239
- 1207
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void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag ) //0xEAE3B5B019C8D23F
- 0
- 191
- 1207
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void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xBBF6D1D07C02D00A
- 0
- 238
- 1207
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void _CLEAR_PED_TEXTURE ( int textureId ) //0xB63B9178D0F58D82
- 0
- 223
- 1207
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void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId ) //0x627F7F3A0C4C51FF
- 0
- 167
- 1207
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int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
- 0
- 203
- 1207
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Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 ) //0x9641A9A20310F6B8
- 0
- 202
- 1207
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Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xEAF682A14F8E5F53
- 0
- 211
- 1207
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Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x0BCD4091C8EABA42
- 0
- 220
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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