RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped ) //0xC024869A53992F34
- 0
- 269
- 1207
-
Any _0xDC88D06719070C39 ( Any p0 ) //0xDC88D06719070C39
- 0
- 149
- 1207
-
void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
- 0
- 237
- 1207
-
BOOL IS_PED_IN_ANY_TRAIN ( Ped ped ) //0x6F972C1AB75A1ED0
- 0
- 184
- 1207
-
BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped ) //0xBB062B2B5722478E
- 0
- 168
- 1207
-
Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 ) //0x550CB89DD7F4FA3D
- 0
- 146
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 776
- 1207
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,238
- 1207
-
Any _0x8822F139408B8D0A ( Any p0 ) //0x8822F139408B8D0A
- 0
- 167
- 1207
-
void _0x8822F124788B8D0A ( Any p0, Any p1 ) //0x8822F124788B8D0A
- 0
- 171
- 1207
-
void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 247
- 1207
-
void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 ) //0x3AE3552E7C207CC5
- 0
- 241
- 1207
-
void _0x88A95BB640FC186F ( Any p0 ) //0x88A95BB640FC186F
- 0
- 175
- 1207
-
void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 184
- 1207
-
void _0x878E8104FA27CDAE ( Any p0, Any p1 ) //0x878E8104FA27CDAE
- 0
- 232
- 1207
-
void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 ) //0xDDF803377F94AAA8
- 0
- 183
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 713
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped ) //0x4FD80C3DD84B817B
- 0
- 235
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 921
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped ) //0x58F7DB5BD8FA2288
- 0
- 241
- 1207
-
void _0x2371C39D4F91C288 ( Ped ped ) //0x2371C39D4F91C288
- 0
- 172
- 1207
-
void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType ) //0xEAA8242C8479C27D
- 0
- 199
- 1207
-
void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 ) //0xF6E1E9F47A7686F8
- 0
- 186
- 1207
-
void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
- 0
- 163
- 1207
-
void _0x16F798A05BB9E3B5 ( Any p0 ) //0x16F798A05BB9E3B5
- 0
- 127
- 1207
-
void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag ) //0xAAB050DA48B57978
- 0
- 190
- 1207
-
void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
- 0
- 177
- 1207
-
void _0x32CCAD8A981B53D3 ( Any p0 ) //0x32CCAD8A981B53D3
- 0
- 178
- 1207
-
void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel ) //0x406CCF555B04FAD3
- 0
- 366
- 1207
-
BOOL _IS_PED_DRUNK ( Ped ped ) //0x50F124E6EF188B22
- 0
- 185
- 1207
-
float _GET_PED_DRUNKNESS ( Ped ped ) //0x6FB76442469ABD68
- 0
- 196
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
- 0
- 204
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
- 0
- 281
- 1207
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 629
- 1207
-
void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x6FD7816A36615F48
- 0
- 308
- 1207
-
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
- 0
- 282
- 1207
-
BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped ) //0x268B3AEBF032A88D
- 0
- 166
- 1207
-
void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC17A94CC8FC3C61A
- 0
- 207
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 981
- 1207
-
float _0x134775B093AD5C38 ( Ped ped ) //0x134775B093AD5C38
- 0
- 239
- 1207
-
float _GET_PED_HEIGHT ( Ped ped ) //0x1D491CCF7211FB74
- 0
- 169
- 1207
-
void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 ) //0x2F25D9AEFA34FBA2
- 0
- 246
- 1207
-
void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8736EFDA38EDC5C
- 0
- 170
- 1207
-
void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 215
- 1207
-
BOOL IS_TARGET ( Ped ped, Ped target ) //0x6E5CBCB3941D7D08
- 0
- 294
- 1207
-
Any REMOVE_TARGET ( Ped ped, Ped target ) //0x4707E9C23D8CA3FE
- 0
- 280
- 1207
-
BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 881
- 1207
-
BOOL CAN_PED_RAGDOLL ( Ped ped ) //0x128F79EDCECE4FD5
- 0
- 308
- 1207
-
BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,662
- 1207
-
BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
- 0
- 409
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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