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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

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  2. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

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  3. void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

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  4. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

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  5. void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

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  6. void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

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  7. void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

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  8. void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

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  9. Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

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  10. void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

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  11. Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 )  //0xA4AC05B1A364EBC5

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  12. void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

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  13. Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

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  14. void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

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  15. void _0x1298B3D8E4C2409F ( Any p0 )  //0x1298B3D8E4C2409F

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  16. void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

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  17. Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

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  18. Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

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  19. Any _0xA274F51EF7E34B95 ( Any p0, Any p1 )  //0xA274F51EF7E34B95

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  20. void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

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  21. Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

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  22. void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

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  23. Any _0xC2EF407645BEECDC ( Any p0 )  //0xC2EF407645BEECDC

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  24. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

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  25. void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

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  26. BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

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  27. void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash )  //0x1902C4CFCC5BE57C

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  28. BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

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  29. float _GET_PED_MELEE_ACTION_PHASE ( Ped ped )  //0x6127F25ED21C533C

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  30. void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

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  31. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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  32. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

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  33. BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

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  34. BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

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  35. BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

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  36. Hash _GET_PED_META_OUTFIT_HASH ( Ped ped )  //0x30569F348D126A5A

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  37. Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

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  38. void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

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  39. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

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  40. void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 )  //0xA2F8B3B5FEDFC100

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  41. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

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  42. void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

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  43. void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

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  44. void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

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  45. void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 )  //0x66FF395445A88A6E

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  46. void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

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  47. void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

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  48. void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

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  49. BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model )  //0xC0E880B7A441164D

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  50. void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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