RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 204
- 1207
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void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 212
- 1207
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void _0xCB1A3864C524F784 ( Any p0, Any p1 ) //0xCB1A3864C524F784
- 0
- 181
- 1207
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void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 584
- 1207
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 232
- 1207
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void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
- 0
- 194
- 1207
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void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
- 0
- 186
- 1207
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void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 346
- 1207
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Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped ) //0x6094AD011A2EA87D
- 0
- 375
- 1207
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void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 191
- 1207
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Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 ) //0xA4AC05B1A364EBC5
- 0
- 176
- 1207
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void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
- 0
- 361
- 1207
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Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
- 0
- 221
- 1207
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void _0x1FA132CBCD7CB239 ( Any p0, Any p1 ) //0x1FA132CBCD7CB239
- 0
- 176
- 1207
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void _0x1298B3D8E4C2409F ( Any p0 ) //0x1298B3D8E4C2409F
- 0
- 190
- 1207
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void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 571
- 1207
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Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse ) //0xE4770DA1B8FF4FD1
- 0
- 208
- 1207
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Any _0x5BF0B9D9A8E227A0 ( Any p0 ) //0x5BF0B9D9A8E227A0
- 0
- 165
- 1207
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Any _0xA274F51EF7E34B95 ( Any p0, Any p1 ) //0xA274F51EF7E34B95
- 0
- 159
- 1207
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void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
- 0
- 299
- 1207
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Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse ) //0x5064DB5083C29921
- 0
- 196
- 1207
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void _0x642720D8D69328B6 ( Any p0, Any p1 ) //0x642720D8D69328B6
- 0
- 168
- 1207
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Any _0xC2EF407645BEECDC ( Any p0 ) //0xC2EF407645BEECDC
- 0
- 182
- 1207
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void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 213
- 1311
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void _0x606D529DADA3C940 ( Ped ped, Any p1 ) //0x606D529DADA3C940
- 0
- 288
- 1207
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BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 ) //0xDCCA191DF9980FD7
- 0
- 279
- 1207
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void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash ) //0x1902C4CFCC5BE57C
- 0
- 557
- 1207
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BOOL IS_PED_MALE ( Ped ped ) //0x6D9F5FAA7488BA46
- 0
- 388
- 1207
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float _GET_PED_MELEE_ACTION_PHASE ( Ped ped ) //0x6127F25ED21C533C
- 0
- 202
- 1207
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void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 ) //0xFA742B82D093D848
- 0
- 190
- 1207
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void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 167
- 1311
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void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 188
- 1232
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BOOL IS_PED_HUMAN ( Ped ped ) //0xB980061DA992779D
- 0
- 341
- 1207
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BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped ) //0x1D46B417F926D34D
- 0
- 216
- 1207
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BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
- 0
- 233
- 1207
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Hash _GET_PED_META_OUTFIT_HASH ( Ped ped ) //0x30569F348D126A5A
- 0
- 213
- 1207
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Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
- 0
- 486
- 1207
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void SET_PED_GRAVITY ( Ped ped, BOOL toggle ) //0x9FF447B6B6AD960A
- 0
- 379
- 1207
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Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
- 0
- 223
- 1207
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void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 ) //0xA2F8B3B5FEDFC100
- 0
- 180
- 1207
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void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 122
- 1311
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void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 271
- 1207
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void _0x96595B36D6A2279B ( Any p0, Any p1 ) //0x96595B36D6A2279B
- 0
- 169
- 1207
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void _0xDEDBED3020DA49DC ( Any p0 ) //0xDEDBED3020DA49DC
- 0
- 183
- 1207
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void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 ) //0x66FF395445A88A6E
- 0
- 194
- 1207
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void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
- 0
- 308
- 1207
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void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
- 0
- 163
- 1207
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void _0xA405BF9F01960C16 ( Any p0 ) //0xA405BF9F01960C16
- 0
- 175
- 1207
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BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model ) //0xC0E880B7A441164D
- 0
- 207
- 1207
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void _0x6E8B87139854022D ( Ped ped, const char* p1 ) //0x6E8B87139854022D
- 0
- 279
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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