Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
    • 192
    • 1207
  2. BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

    • 0
    • 179
    • 1207
  3. void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

    • 0
    • 327
    • 1207
  4. BOOL _HAS_METAPED_ASSET_LOADED ( int requestId )  //0xB0B2C6D170B0E8E5

    • 0
    • 180
    • 1207
  5. BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

    • 0
    • 319
    • 1207
  6. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

    • 0
    • 181
    • 1207
  7. Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 )  //0xB05CC690CDE8A4A9

    • 0
    • 218
    • 1207
  8. Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

    • 0
    • 219
    • 1207
  9. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 211
    • 1207
  10. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

    • 0
    • 182
    • 1207
  11. void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 )  //0xAF041C10756C30FB

    • 0
    • 196
    • 1207
  12. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 1,652
    • 1207
  13. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

    • 0
    • 169
    • 1207
  14. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

    • 0
    • 255
    • 1207
  15. void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

    • 0
    • 145
    • 1207
  16. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 433
    • 1207
  17. void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

    • 0
    • 170
    • 1207
  18. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

    • 0
    • 199
    • 1207
  19. void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

    • 0
    • 472
    • 1207
  20. void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

    • 0
    • 249
    • 1207
  21. Any _0xAAB86462966168CE ( Ped ped, BOOL p1 )  //0xAAB86462966168CE

    • 0
    • 313
    • 1207
  22. BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

    • 0
    • 434
    • 1207
  23. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
    • 186
    • 1207
  24. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

    • 0
    • 191
    • 1207
  25. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

    • 0
    • 180
    • 1207
  26. void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

    • 0
    • 336
    • 1207
  27. void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

    • 0
    • 683
    • 1207
  28. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

    • 0
    • 221
    • 1207
  29. void _0xA967D6A8ED2D713B ( Any p0, Any p1 )  //0xA967D6A8ED2D713B

    • 0
    • 195
    • 1207
  30. BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

    • 0
    • 197
    • 1207
  31. void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 )  //0xA90684ED185CCB4B

    • 0
    • 164
    • 1207
  32. void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

    • 0
    • 193
    • 1207
  33. BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

    • 0
    • 309
    • 1207
  34. void _0xA7DC9266ED6A4E51 ( Any p0 )  //0xA7DC9266ED6A4E51

    • 0
    • 174
    • 1207
  35. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

    • 0
    • 171
    • 1207
  36. void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

    • 0
    • 237
    • 1207
  37. void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer )  //0xA762C9D6CF165E0D

    • 0
    • 226
    • 1207
  38. void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

    • 0
    • 201
    • 1207
  39. void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

    • 0
    • 131
    • 1207
  40. void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

    • 0
    • 193
    • 1207
  41. void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

    • 0
    • 320
    • 1207
  42. void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

    • 0
    • 224
    • 1207
  43. int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

    • 0
    • 154
    • 1311
  44. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

    • 0
    • 190
    • 1207
  45. int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

    • 0
    • 161
    • 1207
  46. void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 )  //0xA5BAE410B03E7371

    • 0
    • 316
    • 1207
  47. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

    • 0
    • 219
    • 1207
  48. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

    • 0
    • 199
    • 1207
  49. BOOL _0xA4B6432E3880F2F9 ( Any p0 )  //0xA4B6432E3880F2F9

    • 0
    • 134
    • 1311
  50. Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 )  //0xA4AC05B1A364EBC5

    • 0
    • 176
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...