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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
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  2. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

    • 0
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  3. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

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  4. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

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  5. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

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  6. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
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  7. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

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  8. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

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  9. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

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  10. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

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  11. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

    • 0
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  12. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

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  13. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

    • 0
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  14. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
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  15. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

    • 0
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  16. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

    • 0
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  17. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
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  18. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

    • 0
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  19. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

    • 0
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  20. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
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  21. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

    • 0
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  22. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

    • 0
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  23. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
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  24. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

    • 0
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  25. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

    • 0
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  26. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

    • 0
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  27. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

    • 0
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  28. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

    • 0
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  29. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

    • 0
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  30. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

    • 0
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  31. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

    • 0
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  32. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
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  33. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
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  34. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

    • 0
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  35. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
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  36. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

    • 0
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  37. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

    • 0
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  38. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

    • 0
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  39. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
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  40. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
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  41. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

    • 0
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  42. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

    • 0
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  43. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

    • 0
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  44. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

    • 0
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  45. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

    • 0
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  46. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

    • 0
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  47. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

    • 0
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  48. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

    • 0
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  49. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

    • 0
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  50. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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