RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,240
- 1207
-
void _RESTORE_PED_STAMINA ( Ped ped, float stamina ) //0x675680D089BFA21F
- 0
- 335
- 1207
-
void _0x2D976DBDC731DF80 ( Any p0 ) //0x2D976DBDC731DF80
- 0
- 208
- 1207
-
void _0x8822F124788B8D0A ( Any p0, Any p1 ) //0x8822F124788B8D0A
- 0
- 173
- 1207
-
void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 ) //0xEA8763E505AFD49A
- 0
- 234
- 1207
-
void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 249
- 1207
-
void _0xE4EF4382E22C780C ( Any p0 ) //0xE4EF4382E22C780C
- 0
- 164
- 1207
-
void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 ) //0x3AE3552E7C207CC5
- 0
- 242
- 1207
-
void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 ) //0xD61FCF9FCFD515B7
- 0
- 201
- 1207
-
void _0x992187D975635DF5 ( Any p0, Any p1 ) //0x992187D975635DF5
- 0
- 106
- 1311
-
void _0x88A95BB640FC186F ( Any p0 ) //0x88A95BB640FC186F
- 0
- 175
- 1207
-
void _0x8D9DB115FBA8E23D ( Any p0 ) //0x8D9DB115FBA8E23D
- 0
- 167
- 1207
-
void _0x0B787A37EEDD226F ( Any p0, Any p1 ) //0x0B787A37EEDD226F
- 0
- 139
- 1311
-
void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 186
- 1207
-
void _0x878E8104FA27CDAE ( Any p0, Any p1 ) //0x878E8104FA27CDAE
- 0
- 232
- 1207
-
void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 ) //0xDDF803377F94AAA8
- 0
- 183
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 713
- 1207
-
void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 ) //0xE4C95E0AE31C6512
- 0
- 183
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped ) //0x4FD80C3DD84B817B
- 0
- 236
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 922
- 1207
-
void _0xE29D8CD66553DBAA ( Any p0 ) //0xE29D8CD66553DBAA
- 0
- 187
- 1207
-
void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 ) //0x5D4CD22A8C82A81A
- 0
- 189
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped ) //0x58F7DB5BD8FA2288
- 0
- 242
- 1207
-
void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 ) //0xB06F5F1DEF417216
- 0
- 184
- 1207
-
void _0xBF567DF2BEF211A6 ( Any p0, Any p1 ) //0xBF567DF2BEF211A6
- 0
- 189
- 1207
-
void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped ) //0x8EF6B7AC68E2F01B
- 0
- 269
- 1207
-
void _0x2371C39D4F91C288 ( Ped ped ) //0x2371C39D4F91C288
- 0
- 172
- 1207
-
void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 ) //0xFC23348F0F4E245F
- 0
- 159
- 1207
-
void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType ) //0xEAA8242C8479C27D
- 0
- 199
- 1207
-
void _0x9184788BFF1EDAD7 ( Any p0, Any p1 ) //0x9184788BFF1EDAD7
- 0
- 183
- 1207
-
void _0x87247BC60B60BED8 ( Any p0 ) //0x87247BC60B60BED8
- 0
- 177
- 1207
-
void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
- 0
- 555
- 1207
-
void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 ) //0xF6E1E9F47A7686F8
- 0
- 187
- 1207
-
void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 ) //0xE3144B932DFDFF65
- 0
- 261
- 1207
-
void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
- 0
- 163
- 1207
-
void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
- 0
- 195
- 1207
-
void _0x16F798A05BB9E3B5 ( Any p0 ) //0x16F798A05BB9E3B5
- 0
- 128
- 1207
-
void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD049920CD29F6CC8
- 0
- 179
- 1207
-
void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag ) //0xAAB050DA48B57978
- 0
- 191
- 1207
-
void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
- 0
- 178
- 1207
-
void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x2FA568BFA725F8D6
- 0
- 182
- 1207
-
void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 216
- 1207
-
void _0x32CCAD8A981B53D3 ( Any p0 ) //0x32CCAD8A981B53D3
- 0
- 179
- 1207
-
void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
- 0
- 182
- 1207
-
void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel ) //0x406CCF555B04FAD3
- 0
- 368
- 1207
-
void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 ) //0x75A082563B4452E5
- 0
- 191
- 1207
-
void _UPDATE_PED_TEXTURE ( int textureId ) //0x92DAABA2C1C10B0E
- 0
- 142
- 1207
-
void _0x7EDB3C766B0D073F ( Any p0 ) //0x7EDB3C766B0D073F
- 0
- 170
- 1232
-
void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
- 0
- 236
- 1207
-
void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 ) //0x16802C32B2FCA06B
- 0
- 184
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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