RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
- 0
- 214
- 1207
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int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 203
- 1207
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Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 840
- 1207
-
BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
- 0
- 377
- 1207
-
void _0x02E741E19E39628C ( Any p0, Any p1 ) //0x02E741E19E39628C
- 0
- 228
- 1207
-
void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
- 0
- 167
- 1207
-
Any _0xBD0E4F52F6D95242 ( Any p0 ) //0xBD0E4F52F6D95242
- 0
- 165
- 1207
-
BOOL IS_PED_SITTING ( Ped ped ) //0x84D0BF2B21862059
- 0
- 308
- 1207
-
void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
- 0
- 202
- 1207
-
Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
- 0
- 173
- 1207
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BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
- 0
- 182
- 1207
-
BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 ) //0x09D7AFD3716DA8E1
- 1
- 407
- 1207
-
void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
- 0
- 209
- 1207
-
void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 401
- 1207
-
void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 183
- 1207
-
BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime ) //0x9C81338B2E62CE0A
- 0
- 325
- 1207
-
void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
- 0
- 195
- 1207
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void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
- 0
- 236
- 1207
-
void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 382
- 1207
-
BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 ) //0xB7DBB2986B87E230
- 0
- 288
- 1207
-
void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 ) //0xE1103300F3456DE7
- 0
- 200
- 1207
-
void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled ) //0x9F7794730795E019
- 0
- 444
- 1207
-
void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 566
- 1207
-
BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 ) //0xD355E2F1BB41087E
- 0
- 293
- 1207
-
void _0xA8A95CECB1906EA2 ( Any p0, Any p1 ) //0xA8A95CECB1906EA2
- 0
- 197
- 1207
-
Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 ) //0xCC2B20596E29E4E3
- 0
- 177
- 1207
-
void _0xA2B8E47442C76CEC ( Any p0, Any p1 ) //0xA2B8E47442C76CEC
- 0
- 164
- 1207
-
BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xA0D3D71EA1086C55
- 0
- 406
- 1207
-
void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDDFAD4DEAA7FA362
- 0
- 216
- 1207
-
void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 ) //0xBD75500141E4725C
- 0
- 183
- 1207
-
int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped ) //0xA622E66EEE92A08D
- 0
- 165
- 1207
-
BOOL IS_PED_SHOOTING ( Ped ped ) //0x34616828CD07F1A1
- 0
- 442
- 1207
-
void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x966DE09688A1DE39
- 0
- 227
- 1207
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 200
- 1207
-
Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index ) //0xCCB97B51893C662F
- 0
- 270
- 1207
-
float TIME_SINCE_PED_LAST_SHOT ( Ped ped ) //0x285D36C5C72B0569
- 0
- 300
- 1207
-
void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
- 0
- 217
- 1207
-
void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
- 0
- 164
- 1207
-
int _GET_NUM_COMPONENTS_IN_PED ( Ped ped ) //0x90403E8107B60E81
- 0
- 211
- 1207
-
void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
- 0
- 506
- 1207
-
void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
- 0
- 213
- 1207
-
void _0x712B2C2B2471B493 ( Any p0, Any p1 ) //0x712B2C2B2471B493
- 0
- 183
- 1207
-
Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 ) //0x9B90842304C938A7
- 0
- 190
- 1207
-
int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 312
- 1207
-
void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
- 0
- 227
- 1207
-
void _0x00B380FF2DF6AB7A ( Any p0, Any p1 ) //0x00B380FF2DF6AB7A
- 0
- 172
- 1207
-
void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 931
- 1207
-
BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 568
- 1207
-
void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 208
- 1207
-
void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 217
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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