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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

    • 0
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  2. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

    • 0
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  3. Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY )  //0xFB4891BD7578CDC1

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  4. BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

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  5. void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

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  6. void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

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  7. Any _0xBD0E4F52F6D95242 ( Any p0 )  //0xBD0E4F52F6D95242

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  8. BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

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  9. void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

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  10. Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

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  11. BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

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  12. BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

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  13. void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

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  14. void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

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  15. void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

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  16. BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

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  17. void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

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  18. void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

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  19. void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

    • 0
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  20. BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

    • 0
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  21. void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

    • 0
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  22. void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

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  23. void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

    • 0
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  24. BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

    • 0
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  25. void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

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  26. Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

    • 0
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  27. void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

    • 0
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  28. BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
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  29. void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

    • 0
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  30. void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

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  31. int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

    • 0
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  32. BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

    • 0
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  33. void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

    • 0
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  34. void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

    • 0
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  35. Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

    • 0
    • 270
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  36. float TIME_SINCE_PED_LAST_SHOT ( Ped ped )  //0x285D36C5C72B0569

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  37. void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

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  38. void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

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  39. int _GET_NUM_COMPONENTS_IN_PED ( Ped ped )  //0x90403E8107B60E81

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  40. void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

    • 0
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  41. void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

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  42. void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

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  43. Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 )  //0x9B90842304C938A7

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  44. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

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  45. void _0x86FAFC18E3D4380C ( Any p0, Any p1 )  //0x86FAFC18E3D4380C

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  46. void _0x00B380FF2DF6AB7A ( Any p0, Any p1 )  //0x00B380FF2DF6AB7A

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  47. void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0xCC8CA3E88256E58F

    • 0
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  48. BOOL IS_PED_MODEL ( Ped ped, Hash modelHash )  //0xC9D55B1A358A5BF7

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  49. void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

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  50. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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