RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped ) //0xC024869A53992F34
- 0
- 273
- 1207
-
void _0xBFA6B7731C3BAF02 () //0xBFA6B7731C3BAF02
- 0
- 219
- 1207
-
Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0xBF5E791BBBF90A3C
- 0
- 193
- 1207
-
void _0xBF567DF2BEF211A6 ( Any p0, Any p1 ) //0xBF567DF2BEF211A6
- 0
- 191
- 1207
-
void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
- 1
- 1,848
- 1207
-
void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle ) //0xBF1CA77833E58F2C
- 0
- 231
- 1207
-
Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 ) //0xBEC65C6049B3219D
- 0
- 257
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
- 0
- 208
- 1207
-
Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 ) //0xBDED916A9F9B0604
- 0
- 191
- 1207
-
void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 ) //0xBD75500141E4725C
- 0
- 186
- 1207
-
BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
- 0
- 245
- 1207
-
Any _0xBD0E4F52F6D95242 ( Any p0 ) //0xBD0E4F52F6D95242
- 0
- 168
- 1207
-
void _0xBCC76708E5677E1D ( Any p0, Any p1 ) //0xBCC76708E5677E1D
- 0
- 257
- 1207
-
void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 390
- 1207
-
void _0xBC1DC48270468444 ( Any p0 ) //0xBC1DC48270468444
- 0
- 189
- 1207
-
void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xBBF6D1D07C02D00A
- 0
- 247
- 1207
-
BOOL IS_PED_FLEEING ( Ped ped ) //0xBBCCE00B381F8482
- 0
- 363
- 1207
-
void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 277
- 1207
-
Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 ) //0xBB3E5370EBB6BE28
- 0
- 163
- 1207
-
BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped ) //0xBB062B2B5722478E
- 0
- 171
- 1207
-
void SET_PED_AS_COP ( Ped ped, BOOL toggle ) //0xBB03C38DD3FB7FFD
- 0
- 418
- 1207
-
void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 195
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 593
- 1207
-
void _0xBAD2A311667A50D7 ( Any p0, Any p1 ) //0xBAD2A311667A50D7
- 0
- 178
- 1207
-
BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 180
- 1207
-
BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb ) //0xBA208A8D6399A3AC
- 0
- 278
- 1207
-
void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xBA0980B5C0A11924
- 0
- 354
- 1207
-
void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 ) //0xB9BDFAE609DFB7C5
- 0
- 171
- 1207
-
BOOL IS_PED_HUMAN ( Ped ped ) //0xB980061DA992779D
- 0
- 365
- 1207
-
Any _0xB91AB3BE7F655D49 ( Any p0 ) //0xB91AB3BE7F655D49
- 0
- 201
- 1207
-
Any _0xB8E2D655E1D5BD39 ( Any p0 ) //0xB8E2D655E1D5BD39
- 0
- 194
- 1207
-
void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xB8DE69D9473B7593
- 0
- 221
- 1207
-
void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 ) //0xB8B6430EAD2D2437
- 0
- 208
- 1207
-
void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 ) //0xB8AB265426CFE6DD
- 0
- 216
- 1207
-
BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 ) //0xB7DBB2986B87E230
- 0
- 289
- 1207
-
void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 ) //0xB782F8238512BAD5
- 0
- 188
- 1207
-
int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName ) //0xB71B91B398F8F067
- 0
- 219
- 1207
-
void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash ) //0xB6BA2444AB393DA2
- 0
- 232
- 1207
-
Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 ) //0xB676EFDA03DADA52
- 0
- 222
- 1207
-
Ped _GET_LASSO_TARGET ( Ped Ped ) //0xB65A4DAB460A19BD
- 0
- 439
- 1207
-
Any _0xB65927F861E7AE39 ( Any p0, Any p1 ) //0xB65927F861E7AE39
- 0
- 185
- 1207
-
BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
- 0
- 177
- 1207
-
void _CLEAR_PED_TEXTURE ( int textureId ) //0xB63B9178D0F58D82
- 0
- 229
- 1207
-
void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
- 0
- 230
- 1207
-
void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 203
- 1207
-
void _0xB4B7C92FCE7347B7 ( Any p0 ) //0xB4B7C92FCE7347B7
- 0
- 201
- 1207
-
BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag ) //0xB346C85D49CC998E
- 0
- 184
- 1207
-
void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 ) //0xB2AFF10216DEFA2F
- 0
- 193
- 1207
-
Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 ) //0xB29C553BA582D09E
- 0
- 202
- 1207
-
Any _0xB292203008EBBAAC ( Any p0 ) //0xB292203008EBBAAC
- 0
- 170
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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