RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 223
- 1207
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void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 201
- 1207
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void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 352
- 1207
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void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 ) //0x3C529A827998F9B3
- 0
- 204
- 1207
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void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 ) //0x1F44B7E283C09EDE
- 0
- 168
- 1207
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void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
- 0
- 434
- 1207
-
float GET_COMBAT_FLOAT ( Ped ped, int combatType ) //0x52DFF8A10508090A
- 0
- 255
- 1207
-
void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers ) //0x8DE69FE35CA09A45
- 0
- 252
- 1207
-
BOOL DOES_GROUP_EXIST ( int groupId ) //0x7C6B0C22F9F40BBE
- 0
- 235
- 1207
-
Any _0x0455546F23FF08E4 ( Any p0 ) //0x0455546F23FF08E4
- 0
- 198
- 1207
-
BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group ) //0x909AD9E9A92A10DF
- 0
- 216
- 1207
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int GET_PED_GROUP_INDEX ( Ped ped ) //0xF162E133B4E7A675
- 0
- 274
- 1207
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BOOL IS_PED_IN_GROUP ( Ped ped ) //0x5891CAC5D4ACFF74
- 0
- 228
- 1207
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Any _0x917760CFE7A0E0F1 ( Any p0 ) //0x917760CFE7A0E0F1
- 0
- 192
- 1207
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Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped ) //0x6A3975DEA89F9A17
- 0
- 325
- 1207
-
void SET_GROUP_FORMATION ( int groupId, int formationType ) //0xCE2F5FC3AF7E8C1E
- 0
- 244
- 1207
-
int _GET_GROUP_FORMATION ( int groupId ) //0x13A1B061007C906B
- 0
- 196
- 1207
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void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
- 0
- 237
- 1207
-
void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
- 0
- 220
- 1207
-
Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 ) //0xB05CC690CDE8A4A9
- 0
- 218
- 1207
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void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
- 0
- 198
- 1207
-
Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 ) //0xB05945C1E9E60D91
- 0
- 219
- 1207
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Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 209
- 1207
-
void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 825
- 1207
-
void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
- 0
- 204
- 1207
-
Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 ) //0x8AF8E647D6B2A649
- 0
- 216
- 1207
-
void _0x87C2724A56F66020 ( Any p0 ) //0x87C2724A56F66020
- 0
- 187
- 1207
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void _0xD5BD1B5318A81994 ( Any p0, Any p1 ) //0xD5BD1B5318A81994
- 0
- 215
- 1207
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void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 ) //0x9BBEAF8B0C007F1E
- 0
- 213
- 1207
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void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
- 0
- 210
- 1207
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void _0x02E741E19E39628C ( Any p0, Any p1 ) //0x02E741E19E39628C
- 0
- 223
- 1207
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void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
- 0
- 198
- 1207
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void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
- 0
- 205
- 1207
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void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
- 0
- 192
- 1207
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void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 ) //0xE1103300F3456DE7
- 0
- 195
- 1207
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void _0xA8A95CECB1906EA2 ( Any p0, Any p1 ) //0xA8A95CECB1906EA2
- 0
- 192
- 1207
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void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDDFAD4DEAA7FA362
- 0
- 212
- 1207
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void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x966DE09688A1DE39
- 0
- 222
- 1207
-
void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
- 0
- 213
- 1207
-
void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
- 0
- 209
- 1207
-
void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
- 0
- 223
- 1207
-
void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 204
- 1207
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 232
- 1207
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Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped ) //0x6094AD011A2EA87D
- 0
- 375
- 1207
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Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
- 0
- 221
- 1207
-
Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse ) //0xE4770DA1B8FF4FD1
- 0
- 208
- 1207
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Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse ) //0x5064DB5083C29921
- 0
- 196
- 1207
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int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
- 0
- 285
- 1207
-
Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped ) //0x849BD6C6314793D0
- 0
- 408
- 1207
-
BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped ) //0x1D46B417F926D34D
- 0
- 216
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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