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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

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  2. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

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  3. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

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  4. void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 )  //0x3C529A827998F9B3

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  5. void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

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  6. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

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  7. float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

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  8. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

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  9. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

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  10. Any _0x0455546F23FF08E4 ( Any p0 )  //0x0455546F23FF08E4

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  11. BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

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  12. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

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  13. BOOL IS_PED_IN_GROUP ( Ped ped )  //0x5891CAC5D4ACFF74

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  14. Any _0x917760CFE7A0E0F1 ( Any p0 )  //0x917760CFE7A0E0F1

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  15. Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

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  16. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

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  17. int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

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  18. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

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  19. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

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  20. Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 )  //0xB05CC690CDE8A4A9

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  21. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

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  22. Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

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  23. Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

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  24. void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

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  25. void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

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  26. Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 )  //0x8AF8E647D6B2A649

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  27. void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

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  28. void _0xD5BD1B5318A81994 ( Any p0, Any p1 )  //0xD5BD1B5318A81994

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  29. void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

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  30. void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

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  31. void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

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  32. void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

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  33. void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

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  34. void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

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  35. void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

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  36. void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

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  37. void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

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  38. void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

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  39. void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

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  40. void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

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  41. void _0x86FAFC18E3D4380C ( Any p0, Any p1 )  //0x86FAFC18E3D4380C

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  42. void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

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  43. void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

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  44. Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

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  45. Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

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  46. Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

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  47. Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

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  48. int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

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  49. Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

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  50. BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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