RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void _0xF634E2892220EF34 ( Ped ped, Any p1 ) //0xF634E2892220EF34
- 0
- 231
- 1207
-
void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 ) //0x9851DE7AEC10B4E1
- 0
- 337
- 1207
-
int _GET_GROUP_FORMATION ( int groupId ) //0x13A1B061007C906B
- 0
- 196
- 1207
-
BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 203
- 1207
-
void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed ) //0xAAC0EE3B4999ABB5
- 0
- 249
- 1207
-
BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
- 2
- 773
- 1207
-
void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
- 0
- 237
- 1207
-
Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
- 0
- 334
- 1207
-
Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
- 0
- 261
- 1207
-
BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
- 0
- 451
- 1207
-
void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
- 0
- 220
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 628
- 1207
-
BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 601
- 1207
-
Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 ) //0xB05CC690CDE8A4A9
- 0
- 218
- 1207
-
void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 238
- 1207
-
void _0x66C047719B0E80E1 ( Any p0, Any p1 ) //0x66C047719B0E80E1
- 0
- 260
- 1207
-
void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
- 0
- 198
- 1207
-
BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model ) //0xAA9F048DCF69B6DC
- 0
- 191
- 1207
-
void _0x5BB04BC74A474B47 ( Any p0, Any p1 ) //0x5BB04BC74A474B47
- 0
- 225
- 1207
-
int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash ) //0xA65AA1ACE81E5A77
- 0
- 154
- 1311
-
BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 435
- 1207
-
Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 ) //0xB05945C1E9E60D91
- 0
- 219
- 1207
-
void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 ) //0x7ABBD9E449E0DB00
- 0
- 173
- 1207
-
void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 214
- 1207
-
BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 532
- 1207
-
Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 209
- 1207
-
void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 145
- 1207
-
void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 825
- 1207
-
void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
- 0
- 330
- 1207
-
BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms ) //0x29FCE825613FEFCA
- 0
- 215
- 1207
-
void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 127
- 1311
-
Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 ) //0x7DD959874C1FD534
- 0
- 474
- 1207
-
void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
- 0
- 204
- 1207
-
void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
- 0
- 173
- 1207
-
void _0x0D497AA69059FE40 ( Any p0, Any p1 ) //0x0D497AA69059FE40
- 0
- 223
- 1207
-
void SET_PED_DESIRED_HEADING ( Ped ped, float heading ) //0xAA5A7ECE2AA8FE70
- 0
- 336
- 1207
-
Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 ) //0x8AF8E647D6B2A649
- 0
- 216
- 1207
-
void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 249
- 1207
-
void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 ) //0xD7D2F45C56A4F4DF
- 0
- 298
- 1207
-
void _0x7883AA809DF43D98 ( Any p0, Any p1 ) //0x7883AA809DF43D98
- 0
- 115
- 1355
-
void _FREEZE_PED_CAMERA_ROTATION ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 524
- 1207
-
void _0x87C2724A56F66020 ( Any p0 ) //0x87C2724A56F66020
- 0
- 187
- 1207
-
Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x078076AB50FB117F
- 0
- 180
- 1207
-
void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
- 0
- 172
- 1207
-
BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle ) //0xD71649DB0A545AA3
- 0
- 403
- 1207
-
void _0xD5BD1B5318A81994 ( Any p0, Any p1 ) //0xD5BD1B5318A81994
- 0
- 215
- 1207
-
void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
- 0
- 195
- 1207
-
void _0x1D23D3F70606D788 ( Any p0, Any p1 ) //0x1D23D3F70606D788
- 0
- 174
- 1207
-
BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped ) //0x4E209B2C1EAD5159
- 0
- 341
- 1207
-
void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 ) //0x9BBEAF8B0C007F1E
- 0
- 213
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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