Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

    • 0
    • 249
    • 1207
  2. BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 773
    • 1207
  3. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

    • 0
    • 237
    • 1207
  4. Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

    • 0
    • 334
    • 1207
  5. Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

    • 0
    • 261
    • 1207
  6. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 451
    • 1207
  7. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

    • 0
    • 220
    • 1207
  8. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 582
    • 1207
  9. void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 628
    • 1207
  10. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 601
    • 1207
  11. Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 )  //0xB05CC690CDE8A4A9

    • 0
    • 218
    • 1207
  12. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 238
    • 1207
  13. Any _GET_PED_FACE_FEATURE ( Ped ped, int index )  //0xFD1BA1EEF7985BB8

    • 0
    • 277
    • 1207
  14. void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

    • 0
    • 260
    • 1207
  15. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

    • 0
    • 198
    • 1207
  16. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

    • 0
    • 191
    • 1207
  17. void _0x5BB04BC74A474B47 ( Any p0, Any p1 )  //0x5BB04BC74A474B47

    • 0
    • 225
    • 1207
  18. BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 435
    • 1207
  19. Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

    • 0
    • 219
    • 1207
  20. void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

    • 0
    • 173
    • 1207
  21. void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

    • 0
    • 214
    • 1207
  22. BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

    • 0
    • 532
    • 1207
  23. Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

    • 0
    • 209
    • 1207
  24. void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

    • 0
    • 145
    • 1207
  25. BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

    • 0
    • 308
    • 1207
  26. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 691
    • 1207
  27. void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

    • 0
    • 825
    • 1207
  28. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

    • 0
    • 330
    • 1207
  29. BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms )  //0x29FCE825613FEFCA

    • 0
    • 215
    • 1207
  30. Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

    • 0
    • 474
    • 1207
  31. void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

    • 0
    • 204
    • 1207
  32. void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

    • 0
    • 173
    • 1207
  33. void _0x0D497AA69059FE40 ( Any p0, Any p1 )  //0x0D497AA69059FE40

    • 0
    • 223
    • 1207
  34. void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

    • 0
    • 336
    • 1207
  35. Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 )  //0x8AF8E647D6B2A649

    • 0
    • 216
    • 1207
  36. void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
    • 249
    • 1207
  37. void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 )  //0xD7D2F45C56A4F4DF

    • 0
    • 298
    • 1207
  38. void _FREEZE_PED_CAMERA_ROTATION ( Ped ped )  //0xFF287323B0E2C69A

    • 0
    • 524
    • 1207
  39. void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

    • 0
    • 187
    • 1207
  40. Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x078076AB50FB117F

    • 0
    • 180
    • 1207
  41. void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

    • 0
    • 172
    • 1207
  42. BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 403
    • 1207
  43. void _0xD5BD1B5318A81994 ( Any p0, Any p1 )  //0xD5BD1B5318A81994

    • 0
    • 215
    • 1207
  44. void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

    • 0
    • 195
    • 1207
  45. void _0x1D23D3F70606D788 ( Any p0, Any p1 )  //0x1D23D3F70606D788

    • 0
    • 174
    • 1207
  46. BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped )  //0x4E209B2C1EAD5159

    • 0
    • 341
    • 1207
  47. void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

    • 0
    • 213
    • 1207
  48. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 609
    • 1207
  49. int _GET_META_PED_TYPE ( Ped ped )  //0xEC9A1261BF0CE510

    • 0
    • 246
    • 1207
  50. Any _0x6DB875AFC584FA32 ( Ped ped, int p1 )  //0x6DB875AFC584FA32

    • 0
    • 305
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...