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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

    • 0
    • 172
    • 1207
  2. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

    • 0
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  3. void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

    • 0
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  4. void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

    • 0
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  5. Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 )  //0xCB8F4C9343EBE240

    • 0
    • 211
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  6. Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

    • 0
    • 196
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  7. float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

    • 0
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  8. void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

    • 0
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  9. void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

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  10. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
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  11. Any _0xCA95924C893A0C91 ( Any p0, Any p1 )  //0xCA95924C893A0C91

    • 0
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  12. BOOL IS_PED_MODEL ( Ped ped, Hash modelHash )  //0xC9D55B1A358A5BF7

    • 0
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  13. void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

    • 0
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  14. void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

    • 0
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  15. void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

    • 0
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  16. BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

    • 0
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  17. void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

    • 0
    • 625
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  18. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
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  19. void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

    • 0
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  20. int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

    • 0
    • 186
    • 1311
  21. BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

    • 0
    • 273
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  22. void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 )  //0xC6C4E15CF7D52FEA

    • 0
    • 171
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  23. void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

    • 0
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  24. void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

    • 0
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  25. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

    • 0
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  26. void _0xC5B78E41DCF8227C ( Any p0, Any p1 )  //0xC5B78E41DCF8227C

    • 0
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  27. int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

    • 0
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  28. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,225
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  29. void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

    • 0
    • 190
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  30. Any _0xC48AF420371C7407 ( Any p0, Any p1 )  //0xC48AF420371C7407

    • 0
    • 171
    • 1207
  31. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

    • 0
    • 195
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  32. Any _0xC488B8C0E52560D8 ( Any p0 )  //0xC488B8C0E52560D8

    • 0
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    • 1207
  33. void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC412AA1C73111FE0

    • 0
    • 183
    • 1207
  34. Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
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  35. Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

    • 0
    • 204
    • 1207
  36. void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
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  37. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

    • 0
    • 878
    • 1207
  38. void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

    • 0
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  39. Any _0xC2EF407645BEECDC ( Any p0 )  //0xC2EF407645BEECDC

    • 0
    • 182
    • 1207
  40. void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

    • 0
    • 204
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  41. void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

    • 0
    • 197
    • 1232
  42. Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

    • 0
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  43. void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

    • 0
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  44. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
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  45. void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

    • 0
    • 204
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  46. void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

    • 0
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  47. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

    • 0
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  48. BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model )  //0xC0E880B7A441164D

    • 0
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  49. BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId )  //0xC0940AC858C1E126

    • 0
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  50. void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

    • 0
    • 456
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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