RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 ) //0xCC2B20596E29E4E3
- 0
- 180
- 1207
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void DELETE_PED ( Ped* ped ) //0xCC0EF140F99365C5
- 0
- 507
- 1207
-
void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 ) //0xCBDE59C48F2B06F5
- 0
- 195
- 1207
-
void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer ) //0xCB9401F918CB0F75
- 0
- 494
- 1207
-
Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 ) //0xCB8F4C9343EBE240
- 0
- 217
- 1207
-
Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCB86D3E3E3708901
- 0
- 201
- 1207
-
float _GET_PED_MAX_STAMINA ( Ped ped ) //0xCB42AFE2B613EE55
- 0
- 269
- 1207
-
void _0xCB1A3864C524F784 ( Any p0, Any p1 ) //0xCB1A3864C524F784
- 0
- 187
- 1207
-
void _0xCAC43D060099EA72 ( Any p0 ) //0xCAC43D060099EA72
- 0
- 166
- 1207
-
void _0xCA95C156C14B2054 ( Any p0, Any p1 ) //0xCA95C156C14B2054
- 0
- 182
- 1207
-
Any _0xCA95924C893A0C91 ( Any p0, Any p1 ) //0xCA95924C893A0C91
- 0
- 186
- 1207
-
BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 584
- 1207
-
void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
- 0
- 216
- 1207
-
void _0xC991EF46FE323867 ( Ped ped, Any p1 ) //0xC991EF46FE323867
- 0
- 327
- 1207
-
void _0xC9151483CC06A414 ( Any p0 ) //0xC9151483CC06A414
- 0
- 188
- 1207
-
BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType ) //0xC8D523BF5BBD3808
- 0
- 185
- 1207
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 633
- 1207
-
int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 581
- 1207
-
void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 403
- 1207
-
int GET_PED_LOOT_STATUS_MP ( Ped ped ) //0xC737697C41628340
- 0
- 192
- 1311
-
BOOL IS_PED_PLANTING_BOMB ( Ped ped ) //0xC70B5FAE151982D8
- 0
- 279
- 1207
-
void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 ) //0xC6C4E15CF7D52FEA
- 0
- 178
- 1207
-
void _0xC6981AFF6D2A71C2 ( Any p0 ) //0xC6981AFF6D2A71C2
- 0
- 177
- 1207
-
void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
- 0
- 314
- 1207
-
int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
- 0
- 264
- 1207
-
void _0xC5B78E41DCF8227C ( Any p0, Any p1 ) //0xC5B78E41DCF8227C
- 0
- 190
- 1207
-
int _0xC5303F460A40D21D ( Ped ped, int p1 ) //0xC5303F460A40D21D
- 0
- 193
- 1207
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,242
- 1207
-
void _0xC494C76A34266E82 ( Any p0, Any p1 ) //0xC494C76A34266E82
- 0
- 195
- 1207
-
Any _0xC48AF420371C7407 ( Any p0, Any p1 ) //0xC48AF420371C7407
- 0
- 177
- 1207
-
BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
- 0
- 201
- 1207
-
Any _0xC488B8C0E52560D8 ( Any p0 ) //0xC488B8C0E52560D8
- 0
- 168
- 1207
-
void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC412AA1C73111FE0
- 0
- 189
- 1207
-
Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
- 0
- 517
- 1207
-
Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 ) //0xC3995D396F1D97B6
- 0
- 209
- 1207
-
void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 255
- 1207
-
BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 895
- 1207
-
void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
- 0
- 241
- 1207
-
Any _0xC2EF407645BEECDC ( Any p0 ) //0xC2EF407645BEECDC
- 0
- 188
- 1207
-
void _0xC2745D9261664901 ( Any p0, Any p1 ) //0xC2745D9261664901
- 0
- 210
- 1207
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
- 0
- 204
- 1232
-
Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped ) //0xC22AA08A8ADB87D4
- 0
- 222
- 1207
-
void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier ) //0xC2266AA617668AD3
- 0
- 169
- 1207
-
void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset ) //0xC1E8A365BF3B29F2
- 0
- 258
- 1207
-
void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC17A94CC8FC3C61A
- 0
- 209
- 1207
-
void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xC163DAC52AC975D3
- 0
- 204
- 1207
-
void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 207
- 1207
-
BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model ) //0xC0E880B7A441164D
- 0
- 212
- 1207
-
BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId ) //0xC0940AC858C1E126
- 0
- 193
- 1207
-
void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xC0258742B034DFAF
- 0
- 464
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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