RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x851966E1E35AF491 ( Any p0, Any p1 ) //0x851966E1E35AF491
- 0
- 166
- 1207
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void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xAB0D553FE20A6E25
- 0
- 472
- 1207
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void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 ) //0xB8B6430EAD2D2437
- 0
- 201
- 1207
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void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xB8DE69D9473B7593
- 0
- 216
- 1207
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void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4EFC1F8FF1AD94DE
- 0
- 186
- 1207
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void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x7A556143A1C03898
- 0
- 338
- 1207
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void _0x329772C47DBB2FBC ( Any p0 ) //0x329772C47DBB2FBC
- 0
- 186
- 1207
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void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0x949B2F9ED2917F5D
- 0
- 327
- 1207
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void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xC0258742B034DFAF
- 0
- 456
- 1207
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void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xBA0980B5C0A11924
- 0
- 348
- 1207
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void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xC163DAC52AC975D3
- 0
- 199
- 1207
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void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xDB48E99F8E064E56
- 0
- 231
- 1207
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void _0x8AF46E5159A5B620 ( Any p0, Any p1 ) //0x8AF46E5159A5B620
- 0
- 166
- 1207
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void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xBBF6D1D07C02D00A
- 0
- 238
- 1207
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void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x28CB6391ACEDD9DB
- 0
- 290
- 1207
-
void _0x45FEA6D5539BD474 ( Any p0, Any p1 ) //0x45FEA6D5539BD474
- 0
- 166
- 1207
-
void _RELEASE_METAPED_PED_REQUEST ( int requestId ) //0x3972F78A78B5D9DF
- 0
- 176
- 1207
-
void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash ) //0x95423627A9CA598E
- 0
- 357
- 1207
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void _0x20C5459379D75C1C ( Any p0, Any p1 ) //0x20C5459379D75C1C
- 0
- 172
- 1207
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void _0x57F35552E771BE9D ( Ped ped, int p1 ) //0x57F35552E771BE9D
- 0
- 165
- 1207
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void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
- 0
- 260
- 1207
-
void _0xE37ACEE15AC50C7E ( Any p0, Any p1 ) //0xE37ACEE15AC50C7E
- 0
- 178
- 1207
-
void _0x7C10221CE718AA72 ( Any p0, Any p1 ) //0x7C10221CE718AA72
- 0
- 165
- 1207
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void _0xBFA6B7731C3BAF02 () //0xBFA6B7731C3BAF02
- 0
- 213
- 1207
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void _0xA3C53CDE922BC78B ( Any p0, Any p1 ) //0xA3C53CDE922BC78B
- 0
- 167
- 1207
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void _0x56076667E7C2DCD6 ( Any p0, Any p1 ) //0x56076667E7C2DCD6
- 0
- 127
- 1311
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void _0x41C23A8E6B344867 ( Any p0, Any p1 ) //0x41C23A8E6B344867
- 0
- 175
- 1207
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void _0x29F3539189D3E277 ( Any p0, Any p1 ) //0x29F3539189D3E277
- 0
- 185
- 1207
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void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId ) //0x4592B8B9B0EF5F48
- 0
- 179
- 1207
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void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
- 0
- 228
- 1207
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void _0xE9E06EA514A69061 ( Any p0, Any p1 ) //0xE9E06EA514A69061
- 0
- 172
- 1207
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void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 ) //0x0D7FFA1B2F69ED82
- 0
- 174
- 1355
-
void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
- 0
- 242
- 1207
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void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 ) //0x4DB9D03AC4E1FA84
- 0
- 197
- 1207
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void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
- 0
- 228
- 1207
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void _0xA7DC9266ED6A4E51 ( Any p0 ) //0xA7DC9266ED6A4E51
- 0
- 174
- 1207
-
void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity ) //0x19C975B81BE53C28
- 0
- 202
- 1207
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void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle ) //0x925A160133003AC6
- 0
- 344
- 1207
-
void _RELEASE_METAPED_ASSET_REQUEST ( int requestId ) //0x13E7320C762F0477
- 0
- 177
- 1207
-
void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
- 1
- 707
- 1207
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void _0x97B06669AC569003 ( Any p0, Any p1 ) //0x97B06669AC569003
- 0
- 136
- 1207
-
void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 ) //0x5337B721C51883A9
- 0
- 251
- 1207
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void _0x85F500F4E24CA43E ( Any p0, Any p1 ) //0x85F500F4E24CA43E
- 0
- 157
- 1207
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void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 ) //0x9B9B9FA0EA283E3D
- 0
- 175
- 1207
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void _0xEC60D1D225BC50AA ( Any p0, Any p1 ) //0xEC60D1D225BC50AA
- 0
- 173
- 1207
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void _0x12F2D161BF4031FC ( Any p0, Any p1 ) //0x12F2D161BF4031FC
- 0
- 168
- 1207
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void _0x0ADA3EC589E1736E () //0x0ADA3EC589E1736E
- 0
- 166
- 1207
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void _0xD8544F6260F5F01E ( Ped ped, int p1 ) //0xD8544F6260F5F01E
- 0
- 188
- 1232
-
void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence ) //0x604190F0CF0DF158
- 0
- 143
- 1207
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void _SET_METAPED_WEARINESS ( Ped ped, float weariness ) //0x314C5465195F3B30
- 0
- 192
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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