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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x851966E1E35AF491 ( Any p0, Any p1 )  //0x851966E1E35AF491

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  2. void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

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  3. void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 )  //0xB8B6430EAD2D2437

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  4. void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

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  5. void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4EFC1F8FF1AD94DE

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  6. void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x7A556143A1C03898

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  7. void _0x329772C47DBB2FBC ( Any p0 )  //0x329772C47DBB2FBC

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  8. void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

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  9. void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

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  10. void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

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  11. void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

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  12. void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

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  13. void _0x8AF46E5159A5B620 ( Any p0, Any p1 )  //0x8AF46E5159A5B620

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  14. void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

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  15. void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x28CB6391ACEDD9DB

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  16. void _0x45FEA6D5539BD474 ( Any p0, Any p1 )  //0x45FEA6D5539BD474

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  17. void _RELEASE_METAPED_PED_REQUEST ( int requestId )  //0x3972F78A78B5D9DF

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  18. void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash )  //0x95423627A9CA598E

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  19. void _0x20C5459379D75C1C ( Any p0, Any p1 )  //0x20C5459379D75C1C

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  20. void _0x57F35552E771BE9D ( Ped ped, int p1 )  //0x57F35552E771BE9D

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  21. void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

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  22. void _0xE37ACEE15AC50C7E ( Any p0, Any p1 )  //0xE37ACEE15AC50C7E

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  23. void _0x7C10221CE718AA72 ( Any p0, Any p1 )  //0x7C10221CE718AA72

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  24. void _0xBFA6B7731C3BAF02 ()  //0xBFA6B7731C3BAF02

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  25. void _0xA3C53CDE922BC78B ( Any p0, Any p1 )  //0xA3C53CDE922BC78B

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  26. void _0x56076667E7C2DCD6 ( Any p0, Any p1 )  //0x56076667E7C2DCD6

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  27. void _0x41C23A8E6B344867 ( Any p0, Any p1 )  //0x41C23A8E6B344867

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  28. void _0x29F3539189D3E277 ( Any p0, Any p1 )  //0x29F3539189D3E277

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  29. void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

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  30. void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

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  31. void _0xE9E06EA514A69061 ( Any p0, Any p1 )  //0xE9E06EA514A69061

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  32. void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

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  33. void CLEAR_PED_NON_CREATION_AREA ()  //0x2E05208086BA0651

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  34. void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

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  35. void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

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  36. void _0xA7DC9266ED6A4E51 ( Any p0 )  //0xA7DC9266ED6A4E51

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  37. void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

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  38. void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

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  39. void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

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  40. void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

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  41. void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

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  42. void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

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  43. void _0x85F500F4E24CA43E ( Any p0, Any p1 )  //0x85F500F4E24CA43E

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  44. void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

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  45. void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

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  46. void _0x12F2D161BF4031FC ( Any p0, Any p1 )  //0x12F2D161BF4031FC

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  47. void _0x0ADA3EC589E1736E ()  //0x0ADA3EC589E1736E

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  48. void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

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  49. void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

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  50. void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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