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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0x900CA00CE703E1E2 ( Any p0 )  //0x900CA00CE703E1E2

    • 0
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  2. void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

    • 0
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  3. Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

    • 0
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  4. Any _0x917760CFE7A0E0F1 ( Any p0 )  //0x917760CFE7A0E0F1

    • 0
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  5. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

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  6. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

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  7. void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

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  8. Any _0x94132D7C8D3575C4 ( Any p0 )  //0x94132D7C8D3575C4

    • 0
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  9. BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

    • 0
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  10. void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

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  11. void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

    • 0
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  12. void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

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  13. void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

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  14. void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

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  15. void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

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  16. void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

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  17. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

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  18. void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

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  19. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

    • 0
    • 105
    • 1311
  20. Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

    • 0
    • 192
    • 1232
  21. void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

    • 0
    • 169
    • 1207
  22. void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

    • 0
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  23. void _0x9B65444C07B782BF ( Any p0, Any p1 )  //0x9B65444C07B782BF

    • 0
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  24. Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 )  //0x9B90842304C938A7

    • 0
    • 187
    • 1207
  25. void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

    • 0
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  26. void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

    • 0
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  27. BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

    • 0
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    • 1207
  28. void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

    • 0
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  29. void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

    • 0
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  30. void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

    • 0
    • 215
    • 1207
  31. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

    • 0
    • 114
    • 1355
  32. void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 )  //0x9F933E0985E12C51

    • 0
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    • 1207
  33. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

    • 0
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    • 1207
  34. Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

    • 0
    • 166
    • 1207
  35. Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

    • 0
    • 190
    • 1207
  36. void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

    • 0
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    • 1207
  37. Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

    • 0
    • 169
    • 1207
  38. Any _0xA274F51EF7E34B95 ( Any p0, Any p1 )  //0xA274F51EF7E34B95

    • 0
    • 161
    • 1207
  39. void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

    • 0
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  40. void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 )  //0xA2F8B3B5FEDFC100

    • 0
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    • 1207
  41. Any _0xA31D350D66FA1855 ( Any p0 )  //0xA31D350D66FA1855

    • 0
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    • 1207
  42. void _0xA3C53CDE922BC78B ( Any p0, Any p1 )  //0xA3C53CDE922BC78B

    • 0
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    • 1207
  43. void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

    • 0
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  44. Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 )  //0xA4AC05B1A364EBC5

    • 0
    • 178
    • 1207
  45. BOOL _0xA4B6432E3880F2F9 ( Any p0 )  //0xA4B6432E3880F2F9

    • 0
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    • 1311
  46. void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

    • 0
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    • 1207
  47. void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

    • 0
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  48. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

    • 0
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  49. void _0xA7DC9266ED6A4E51 ( Any p0 )  //0xA7DC9266ED6A4E51

    • 0
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  50. void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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