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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 379
    • 1207
  2. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
    • 263
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  3. BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

    • 0
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  4. BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 )  //0x60DFD0691A170B88

    • 0
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  5. Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

    • 0
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  6. Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

    • 0
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  7. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

    • 0
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  8. BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

    • 0
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  9. BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

    • 0
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  10. BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

    • 0
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  11. Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

    • 0
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  12. Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped )  //0x569F1E1237508DEB

    • 0
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  13. BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

    • 0
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  14. BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

    • 0
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  15. BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 )  //0xA0774E388CE4A679

    • 0
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  16. Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

    • 0
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  17. Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 )  //0xBDED916A9F9B0604

    • 0
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  18. Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

    • 0
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  19. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
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  20. Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

    • 0
    • 434
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  21. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

    • 0
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  22. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
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  23. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

    • 0
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  24. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

    • 0
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  25. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

    • 0
    • 260
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  26. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
    • 255
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  27. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
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  28. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

    • 0
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  29. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
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  30. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 1,840
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  31. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
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  32. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

    • 0
    • 433
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  33. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
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  34. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
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  35. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
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  36. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
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  37. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

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  38. void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

    • 0
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  39. void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

    • 0
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  40. void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

    • 0
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  41. Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3ACCE14DFA6BA8C2

    • 0
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  42. void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

    • 0
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  43. Any _0x40C9155AF8BC13F3 ( Any p0 )  //0x40C9155AF8BC13F3

    • 0
    • 209
    • 1207
  44. Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

    • 0
    • 223
    • 1207
  45. BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event )  //0x625B774D75C87068

    • 0
    • 1,020
    • 1207
  46. Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

    • 0
    • 199
    • 1207
  47. Any _0x326F7951EF0D7F75 ( Any p0, Any p1 )  //0x326F7951EF0D7F75

    • 0
    • 197
    • 1207
  48. Entity _0xE76687023D8C8505 ( Hash p0, Any p1 )  //0xE76687023D8C8505

    • 0
    • 323
    • 1207
  49. Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 )  //0xCB8F4C9343EBE240

    • 0
    • 212
    • 1207
  50. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

    • 0
    • 515
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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