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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_PED_SCENT ( Ped ped, float scent )  //0x01B21B81865E2A1F

    • 0
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  2. void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

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  3. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

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  4. Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

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  5. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

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  6. void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

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  7. void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

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  8. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
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  9. float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

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  10. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

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  11. void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 )  //0xC6C4E15CF7D52FEA

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  12. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

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  13. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

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  14. void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

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  15. void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

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  16. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

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  17. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

    • 0
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  18. void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

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  19. void _0x0F967019CC853BCC ( Any p0, Any p1 )  //0x0F967019CC853BCC

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  20. void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

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  21. Any _0x0455546F23FF08E4 ( Any p0 )  //0x0455546F23FF08E4

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  22. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

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  23. BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

    • 0
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  24. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

    • 0
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  25. BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

    • 0
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  26. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
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  27. BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

    • 0
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  28. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

    • 0
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  29. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

    • 0
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  30. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
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  31. void _0x070A3841406C43D5 ( Any p0, Any p1 )  //0x070A3841406C43D5

    • 0
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  32. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

    • 0
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  33. BOOL IS_PED_IN_GROUP ( Ped ped )  //0x5891CAC5D4ACFF74

    • 0
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  34. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
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  35. BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0xE9B168527B337BF0

    • 0
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  36. BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

    • 0
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  37. Any _0x917760CFE7A0E0F1 ( Any p0 )  //0x917760CFE7A0E0F1

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  38. void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

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  39. BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

    • 0
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  40. BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

    • 0
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  41. Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

    • 0
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  42. void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

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  43. void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

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  44. BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

    • 0
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  45. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

    • 0
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  46. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

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  47. void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

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  48. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

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  49. int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

    • 0
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  50. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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