Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

    • 0
    • 198
    • 1207
  2. Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 )  //0xD97BC27AC039F681

    • 0
    • 105
    • 1311
  3. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
    • 218
    • 1207
  4. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

    • 0
    • 228
    • 1207
  5. void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

    • 0
    • 173
    • 1207
  6. void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

    • 0
    • 245
    • 1207
  7. void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

    • 0
    • 195
    • 1232
  8. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 462
    • 1207
  9. Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

    • 0
    • 681
    • 1207
  10. void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 )  //0xD7D2F45C56A4F4DF

    • 0
    • 305
    • 1207
  11. Hash _GET_PED_INTERACTION_PERSONALITY ( Ped ped )  //0xD7AD3C7EBAF88C92

    • 0
    • 180
    • 1207
  12. void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

    • 0
    • 254
    • 1207
  13. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

    • 0
    • 412
    • 1207
  14. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

    • 0
    • 218
    • 1207
  15. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

    • 0
    • 711
    • 1207
  16. BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 409
    • 1207
  17. void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

    • 0
    • 570
    • 1207
  18. BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

    • 0
    • 286
    • 1207
  19. void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

    • 0
    • 375
    • 1207
  20. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

    • 0
    • 204
    • 1207
  21. void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration )  //0xD65FDC686A031C83

    • 0
    • 221
    • 1207
  22. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

    • 0
    • 206
    • 1207
  23. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

    • 1
    • 469
    • 1207
  24. void _0xD5BD1B5318A81994 ( Any p0, Any p1 )  //0xD5BD1B5318A81994

    • 0
    • 220
    • 1207
  25. Any _0xD55DB4466D00A258 ( Any p0 )  //0xD55DB4466D00A258

    • 0
    • 183
    • 1207
  26. BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal )  //0xD543D3A8FDE4F185

    • 0
    • 251
    • 1207
  27. Any _0xD4D403EA031F351C ( Any p0 )  //0xD4D403EA031F351C

    • 0
    • 197
    • 1207
  28. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,167
    • 1207
  29. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

    • 0
    • 185
    • 1207
  30. void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

    • 1
    • 3,945
    • 1207
  31. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 179
    • 1207
  32. BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

    • 0
    • 295
    • 1207
  33. void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

    • 0
    • 185
    • 1207
  34. void _0xD103F6DBB5442BE8 ( Any p0, Any p1 )  //0xD103F6DBB5442BE8

    • 0
    • 182
    • 1207
  35. Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

    • 0
    • 161
    • 1207
  36. void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

    • 0
    • 227
    • 1207
  37. void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 )  //0xD049FDAF089FDDB0

    • 0
    • 204
    • 1207
  38. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

    • 0
    • 180
    • 1207
  39. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

    • 0
    • 458
    • 1207
  40. void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 )  //0xCF0B19806473D324

    • 0
    • 201
    • 1207
  41. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 336
    • 1207
  42. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

    • 0
    • 231
    • 1207
  43. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

    • 0
    • 385
    • 1207
  44. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

    • 0
    • 250
    • 1207
  45. void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 )  //0xCDFB8C04D4C95D9B

    • 0
    • 173
    • 1207
  46. void _0xCD9E5F94A2F38683 ( Any p0, Any p1 )  //0xCD9E5F94A2F38683

    • 0
    • 175
    • 1207
  47. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
    • 260
    • 1207
  48. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

    • 0
    • 296
    • 1207
  49. Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

    • 0
    • 272
    • 1207
  50. void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0xCC8CA3E88256E58F

    • 0
    • 936
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...