RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
- 0
- 198
- 1207
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Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 ) //0xD97BC27AC039F681
- 0
- 105
- 1311
-
void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD8CEEED54C672B5D
- 0
- 218
- 1207
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 228
- 1207
-
void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8736EFDA38EDC5C
- 0
- 173
- 1207
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void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0xD86D101FCFD00A4B
- 0
- 245
- 1207
-
void _0xD8544F6260F5F01E ( Ped ped, int p1 ) //0xD8544F6260F5F01E
- 0
- 195
- 1232
-
BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
- 0
- 462
- 1207
-
Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped ) //0xD806CD2A4F2C2996
- 0
- 681
- 1207
-
void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 ) //0xD7D2F45C56A4F4DF
- 0
- 305
- 1207
-
Hash _GET_PED_INTERACTION_PERSONALITY ( Ped ped ) //0xD7AD3C7EBAF88C92
- 0
- 180
- 1207
-
void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier ) //0xD77AE48611B7B10A
- 0
- 254
- 1207
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BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
- 0
- 412
- 1207
-
void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action ) //0xD75ACCF5E0FB5367
- 0
- 218
- 1207
-
BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone ) //0xD75960F6BD9EA49C
- 0
- 711
- 1207
-
BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle ) //0xD71649DB0A545AA3
- 0
- 409
- 1207
-
void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 570
- 1207
-
BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
- 0
- 286
- 1207
-
void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
- 0
- 375
- 1207
-
BOOL _IS_PED_SLIDING ( Ped ped ) //0xD6740E14E4CEFC0B
- 0
- 204
- 1207
-
void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration ) //0xD65FDC686A031C83
- 0
- 221
- 1207
-
void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 ) //0xD61FCF9FCFD515B7
- 0
- 206
- 1207
-
BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 469
- 1207
-
void _0xD5BD1B5318A81994 ( Any p0, Any p1 ) //0xD5BD1B5318A81994
- 0
- 220
- 1207
-
Any _0xD55DB4466D00A258 ( Any p0 ) //0xD55DB4466D00A258
- 0
- 183
- 1207
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BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal ) //0xD543D3A8FDE4F185
- 0
- 251
- 1207
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Any _0xD4D403EA031F351C ( Any p0 ) //0xD4D403EA031F351C
- 0
- 197
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,167
- 1207
-
BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
- 0
- 185
- 1207
-
void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 3,945
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 179
- 1207
-
BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 ) //0xD355E2F1BB41087E
- 0
- 295
- 1207
-
void _0xD2F0FE8805D91647 ( Any p0, Any p1 ) //0xD2F0FE8805D91647
- 0
- 185
- 1207
-
void _0xD103F6DBB5442BE8 ( Any p0, Any p1 ) //0xD103F6DBB5442BE8
- 0
- 182
- 1207
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Ped _GET_PED_GRAPPLER ( Ped ped ) //0xD0B7AEB56229D317
- 0
- 161
- 1207
-
void _SET_PED_VOICE_VOLUME ( Ped ped, float volume ) //0xD05AD61F242C626B
- 0
- 227
- 1207
-
void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 ) //0xD049FDAF089FDDB0
- 0
- 204
- 1207
-
void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD049920CD29F6CC8
- 0
- 180
- 1207
-
int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 458
- 1207
-
void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 ) //0xCF0B19806473D324
- 0
- 201
- 1207
-
BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
- 0
- 336
- 1207
-
void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
- 0
- 231
- 1207
-
void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
- 385
- 1207
-
void SET_GROUP_FORMATION ( int groupId, int formationType ) //0xCE2F5FC3AF7E8C1E
- 0
- 250
- 1207
-
void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
- 0
- 173
- 1207
-
void _0xCD9E5F94A2F38683 ( Any p0, Any p1 ) //0xCD9E5F94A2F38683
- 0
- 175
- 1207
-
Any GET_CURRENT_TARGET_FOR_PED ( Ped ped ) //0xCD66FEA29400A0B5
- 0
- 260
- 1207
-
Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 ) //0xCD5003B097200F36
- 0
- 296
- 1207
-
Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index ) //0xCCB97B51893C662F
- 0
- 272
- 1207
-
void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 936
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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