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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

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  2. void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

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  3. void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

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  4. void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

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  5. void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

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  6. void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

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  7. void _0x1298B3D8E4C2409F ( Any p0 )  //0x1298B3D8E4C2409F

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  8. void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

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  9. void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

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  10. void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

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  11. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

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  12. void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

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  13. void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash )  //0x1902C4CFCC5BE57C

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  14. void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

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  15. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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  16. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

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  17. void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

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  18. void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 )  //0xA2F8B3B5FEDFC100

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  19. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

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  20. void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

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  21. void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

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  22. void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

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  23. void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 )  //0x66FF395445A88A6E

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  24. void _0xC6136B40FFFB778B ( BOOL p0 )  //0xC6136B40FFFB778B

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  25. void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

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  26. void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

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  27. void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

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  28. void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 )  //0xA90684ED185CCB4B

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  29. void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled )  //0x8B3CB08158E98481

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  30. void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

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  31. void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

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  32. void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon )  //0x1CE875505D45338A

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  33. void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

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  34. void _RESET_PED_COMPONENTS ( Ped ped )  //0x0BFA1BD465CDFEFD

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  35. void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

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  36. void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller )  //0x697157CED63F18D4

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  37. void _0x370A973252741AC4 ( Ped ped, BOOL p1 )  //0x370A973252741AC4

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  38. void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

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  39. void _0xBAD2A311667A50D7 ( Any p0, Any p1 )  //0xBAD2A311667A50D7

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  40. void SET_PED_AS_COP ( Ped ped, BOOL toggle )  //0xBB03C38DD3FB7FFD

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  41. void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

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  42. void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

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  43. void _0x405180B14DA5A935 ( Ped ped, Any p1 )  //0x405180B14DA5A935

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  44. void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

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  45. void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 )  //0xA5BAE410B03E7371

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  46. void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

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  47. void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality )  //0x24C82EF607105FAA

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  48. void _0xE20027B414BFE6C7 ( Any p0, Any p1 )  //0xE20027B414BFE6C7

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  49. void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

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  50. void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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