RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
- 0
- 194
- 1207
-
void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
- 0
- 186
- 1207
-
void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 346
- 1207
-
void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 191
- 1207
-
void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
- 0
- 361
- 1207
-
void _0x1FA132CBCD7CB239 ( Any p0, Any p1 ) //0x1FA132CBCD7CB239
- 0
- 176
- 1207
-
void _0x1298B3D8E4C2409F ( Any p0 ) //0x1298B3D8E4C2409F
- 0
- 190
- 1207
-
void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 571
- 1207
-
void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
- 0
- 299
- 1207
-
void _0x642720D8D69328B6 ( Any p0, Any p1 ) //0x642720D8D69328B6
- 0
- 168
- 1207
-
void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 213
- 1311
-
void _0x606D529DADA3C940 ( Ped ped, Any p1 ) //0x606D529DADA3C940
- 0
- 288
- 1207
-
void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash ) //0x1902C4CFCC5BE57C
- 0
- 557
- 1207
-
void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 ) //0xFA742B82D093D848
- 0
- 190
- 1207
-
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 167
- 1311
-
void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 188
- 1232
-
void SET_PED_GRAVITY ( Ped ped, BOOL toggle ) //0x9FF447B6B6AD960A
- 0
- 379
- 1207
-
void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 ) //0xA2F8B3B5FEDFC100
- 0
- 180
- 1207
-
void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 122
- 1311
-
void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 271
- 1207
-
void _0x96595B36D6A2279B ( Any p0, Any p1 ) //0x96595B36D6A2279B
- 0
- 169
- 1207
-
void _0xDEDBED3020DA49DC ( Any p0 ) //0xDEDBED3020DA49DC
- 0
- 183
- 1207
-
void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 ) //0x66FF395445A88A6E
- 0
- 194
- 1207
-
void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
- 0
- 308
- 1207
-
void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
- 0
- 163
- 1207
-
void _0xA405BF9F01960C16 ( Any p0 ) //0xA405BF9F01960C16
- 0
- 175
- 1207
-
void _0x6E8B87139854022D ( Ped ped, const char* p1 ) //0x6E8B87139854022D
- 0
- 279
- 1207
-
void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 ) //0xA90684ED185CCB4B
- 0
- 164
- 1207
-
void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled ) //0x8B3CB08158E98481
- 0
- 184
- 1207
-
void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle ) //0x8BA83CC4288CD56D
- 0
- 481
- 1207
-
void _RESERVE_AMBIENT_PEDS ( int numPeds ) //0xED9582B3DA8F02B4
- 0
- 285
- 1207
-
void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon ) //0x1CE875505D45338A
- 0
- 225
- 1207
-
void _0x9D8DFE2DE9CB4DFC ( Ped ped ) //0x9D8DFE2DE9CB4DFC
- 0
- 173
- 1207
-
void _RESET_PED_COMPONENTS ( Ped ped ) //0x0BFA1BD465CDFEFD
- 0
- 227
- 1207
-
void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds ) //0xF008E0BA1FE1D644
- 0
- 290
- 1207
-
void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller ) //0x697157CED63F18D4
- 0
- 426
- 1207
-
void _0x370A973252741AC4 ( Ped ped, BOOL p1 ) //0x370A973252741AC4
- 0
- 172
- 1207
-
void _UNRESERVE_AMBIENT_PEDS ( int numPeds ) //0x7D4E70A67A651C71
- 0
- 200
- 1207
-
void _0xBAD2A311667A50D7 ( Any p0, Any p1 ) //0xBAD2A311667A50D7
- 0
- 175
- 1207
-
void SET_PED_AS_COP ( Ped ped, BOOL toggle ) //0xBB03C38DD3FB7FFD
- 0
- 409
- 1207
-
void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour ) //0x9238A3D970BBB0A9
- 0
- 205
- 1207
-
void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 ) //0x77FF8D35EEC6BBC4
- 0
- 804
- 1207
-
void _0x405180B14DA5A935 ( Ped ped, Any p1 ) //0x405180B14DA5A935
- 0
- 161
- 1207
-
void _0x9A4AC116CC1EEE14 ( Any p0 ) //0x9A4AC116CC1EEE14
- 0
- 167
- 1207
-
void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 ) //0xA5BAE410B03E7371
- 0
- 316
- 1207
-
void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xA77FA7BE9312F8C0
- 0
- 237
- 1207
-
void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality ) //0x24C82EF607105FAA
- 0
- 232
- 1207
-
void _0xE20027B414BFE6C7 ( Any p0, Any p1 ) //0xE20027B414BFE6C7
- 0
- 154
- 1207
-
void _0x9E3842E5DAD69F80 ( Volume volume ) //0x9E3842E5DAD69F80
- 0
- 262
- 1207
-
void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 ) //0x6DBF2D78709AD70B
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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