RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
- 0
- 334
- 1207
-
BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
- 0
- 242
- 1207
-
BOOL _IS_PED_CLIMBING_LADDER ( Ped ped ) //0x59643424B68D52B5
- 0
- 185
- 1207
-
BOOL _0x577C60BA06D0EA64 ( Ped ped ) //0x577C60BA06D0EA64
- 0
- 204
- 1207
-
BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
- 0
- 271
- 1207
-
BOOL IS_PED_DIVING ( Ped ped ) //0x5527B8246FEF9B11
- 0
- 245
- 1207
-
BOOL _IS_PED_OPENING_A_DOOR ( Ped ped ) //0x26AF0E8E30BD2A2C
- 0
- 230
- 1207
-
Any _0x5C6C7C70CA302801 ( Any p0 ) //0x5C6C7C70CA302801
- 0
- 203
- 1207
-
Any _0xB91AB3BE7F655D49 ( Any p0 ) //0xB91AB3BE7F655D49
- 0
- 198
- 1207
-
BOOL IS_PED_IN_ANY_TAXI ( Ped ped ) //0x6E575D6A898AB852
- 0
- 218
- 1207
-
void SET_PED_ID_RANGE ( Ped ped, float value ) //0xF107E836A70DCE05
- 0
- 233
- 1207
-
float GET_PED_ID_RANGE ( Ped ped ) //0x31167ED4324B758D
- 0
- 326
- 1207
-
void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle ) //0x52D59AB61DDC05DD
- 0
- 216
- 1207
-
void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped ) //0x733C87D4CE22BEA2
- 0
- 218
- 1207
-
void _0x028E7B3BBA0BD2FC ( Any p0 ) //0x028E7B3BBA0BD2FC
- 0
- 215
- 1207
-
Any _0xFA8C10DCE0706D43 ( Any p0 ) //0xFA8C10DCE0706D43
- 0
- 218
- 1207
-
Any _0x2BA9D7BF629F920C ( Any p0 ) //0x2BA9D7BF629F920C
- 0
- 199
- 1207
-
void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 345
- 1207
-
Any _0x900CA00CE703E1E2 ( Any p0 ) //0x900CA00CE703E1E2
- 0
- 200
- 1207
-
void SET_PED_HEARING_RANGE ( Ped ped, float value ) //0x33A8F7F7D5F7F33C
- 0
- 227
- 1207
-
void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value ) //0x2DB492222FB21E26
- 0
- 278
- 1207
-
void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value ) //0x70793BDCA1E854D4
- 0
- 223
- 1207
-
void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
- 0
- 333
- 1207
-
void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
- 0
- 231
- 1207
-
void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9AB33CB5834885B3
- 0
- 195
- 1207
-
void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
- 0
- 197
- 1207
-
void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
- 0
- 196
- 1207
-
void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 261
- 1207
-
BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 249
- 1207
-
void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 259
- 1207
-
BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 465
- 1207
-
BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
- 0
- 199
- 1207
-
int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 302
- 1207
-
void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 ) //0x2A7819605465FBCE
- 0
- 300
- 1207
-
void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId ) //0x9F3480FE65DB31B5
- 0
- 450
- 1207
-
void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle ) //0x2E2F4240B3F24647
- 0
- 225
- 1207
-
void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 197
- 1207
-
void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 248
- 1207
-
BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
- 0
- 300
- 1207
-
BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
- 0
- 217
- 1207
-
BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
- 0
- 219
- 1207
-
void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
- 0
- 221
- 1207
-
void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
- 0
- 212
- 1207
-
BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
- 0
- 285
- 1207
-
Any _0x7583A9D35248B83F ( Any p0 ) //0x7583A9D35248B83F
- 0
- 205
- 1207
-
BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
- 0
- 308
- 1207
-
BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 276
- 1207
-
BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
- 0
- 231
- 1207
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 250
- 1207
-
BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 231
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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