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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
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  2. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

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  3. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

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  4. BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

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  5. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

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  6. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

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  7. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

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  8. Any _0x5C6C7C70CA302801 ( Any p0 )  //0x5C6C7C70CA302801

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  9. Any _0xB91AB3BE7F655D49 ( Any p0 )  //0xB91AB3BE7F655D49

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  10. BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

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  11. void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

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  12. float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

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  13. void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle )  //0x52D59AB61DDC05DD

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  14. void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped )  //0x733C87D4CE22BEA2

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  15. void _0x028E7B3BBA0BD2FC ( Any p0 )  //0x028E7B3BBA0BD2FC

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  16. Any _0xFA8C10DCE0706D43 ( Any p0 )  //0xFA8C10DCE0706D43

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  17. Any _0x2BA9D7BF629F920C ( Any p0 )  //0x2BA9D7BF629F920C

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  18. void SET_PED_SEEING_RANGE ( Ped ped, float value )  //0xF29CF591C4BF6CEE

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  19. Any _0x900CA00CE703E1E2 ( Any p0 )  //0x900CA00CE703E1E2

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  20. void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

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  21. void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

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  22. void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

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  23. void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

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  24. void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle )  //0x3B6405E8AB34A907

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  25. void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

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  26. void _0x899DFA0009AC93DE ( Any p0, Any p1 )  //0x899DFA0009AC93DE

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  27. void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

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  28. void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

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  29. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

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  30. void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

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  31. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

    • 1
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  32. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

    • 0
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  33. int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

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  34. void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

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  35. void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

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  36. void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  37. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

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  38. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

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  39. BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

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  40. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

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  41. BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

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  42. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  43. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

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  44. BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

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  45. Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

    • 0
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  46. BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

    • 0
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  47. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

    • 0
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  48. BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

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  49. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

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  50. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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