RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 396
- 1207
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void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 ) //0xE737D5F14304A2EC
- 0
- 189
- 1207
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int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 ) //0x9E6B70061662AE5C
- 0
- 343
- 1207
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void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped ) //0x726256CC1EEB182F
- 0
- 141
- 1207
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void _0xEBD49472BCCF7642 ( Any p0, Any p1 ) //0xEBD49472BCCF7642
- 0
- 178
- 1207
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void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 ) //0xDC91F22F09BC6C2F
- 0
- 206
- 1207
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void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 195
- 1207
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void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
- 0
- 183
- 1207
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void _0x9629FAF6460D35CB ( Any p0, Any p1 ) //0x9629FAF6460D35CB
- 0
- 227
- 1207
-
void _0xD2F0FE8805D91647 ( Any p0, Any p1 ) //0xD2F0FE8805D91647
- 0
- 179
- 1207
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void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 ) //0x5708EDD71B50C008
- 0
- 179
- 1207
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void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4E68C7EF706DF35D
- 0
- 234
- 1207
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void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 191
- 1207
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void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 ) //0xB9BDFAE609DFB7C5
- 0
- 165
- 1207
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Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3ACCE14DFA6BA8C2
- 0
- 233
- 1207
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void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 267
- 1207
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 183
- 1207
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void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 257
- 1207
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void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
- 0
- 188
- 1207
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int _GET_PED_ATTITUDE ( Ped ped, Player player ) //0x7CC2186C32D3540A
- 0
- 179
- 1207
-
Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
- 0
- 208
- 1207
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void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 204
- 1207
-
BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
- 0
- 210
- 1207
-
Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
- 221
- 1207
-
void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 182
- 1207
-
void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 177
- 1207
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void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 200
- 1207
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Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 152
- 1207
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Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 ) //0x5E9FAF6C513347B4
- 0
- 198
- 1207
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void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
- 0
- 298
- 1207
-
Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
- 0
- 196
- 1207
-
void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 1
- 366
- 1207
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 131
- 1311
-
Entity _0xE76687023D8C8505 ( Hash p0, Any p1 ) //0xE76687023D8C8505
- 0
- 322
- 1207
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void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
- 0
- 187
- 1207
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void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 180
- 1207
-
void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 170
- 1311
-
Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 ) //0xCB8F4C9343EBE240
- 0
- 211
- 1207
-
void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
- 0
- 161
- 1207
-
void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
- 0
- 168
- 1207
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float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
- 0
- 127
- 1311
-
void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
- 0
- 512
- 1207
-
void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
- 0
- 206
- 1207
-
BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState ) //0x33FA048675821DA7
- 0
- 164
- 1207
-
void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 223
- 1207
-
BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
- 0
- 243
- 1207
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void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 248
- 1207
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void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 201
- 1207
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BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
- 0
- 191
- 1207
-
void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 352
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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