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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

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  2. void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

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  3. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

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  4. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

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  5. void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

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  6. void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

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  7. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

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  8. void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 )  //0x19173C3F15367B54

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  9. void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

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  10. void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

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  11. void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 )  //0x5708EDD71B50C008

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  12. void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

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  13. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

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  14. void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 )  //0xB9BDFAE609DFB7C5

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  15. Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3ACCE14DFA6BA8C2

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  16. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

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  17. Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 )  //0xF7327ACC7A89AEF1

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  18. void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

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  19. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

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  20. int _GET_PED_ATTITUDE ( Ped ped, Player player )  //0x7CC2186C32D3540A

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  21. Any _0x40C9155AF8BC13F3 ( Any p0 )  //0x40C9155AF8BC13F3

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  22. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

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  23. BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 )  //0x1E017404784AA6A3

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  24. Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

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  25. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

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  26. void _0x2B4CE170DE09F346 ( Any p0, Any p1 )  //0x2B4CE170DE09F346

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  27. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

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  28. Any _0x7C8AA850617651D9 ( Any p0, Any p1 )  //0x7C8AA850617651D9

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  29. Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

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  30. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

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  31. Any _0x326F7951EF0D7F75 ( Any p0, Any p1 )  //0x326F7951EF0D7F75

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  32. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

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  33. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

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  34. Entity _0xE76687023D8C8505 ( Hash p0, Any p1 )  //0xE76687023D8C8505

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  35. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

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  36. void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 )  //0x23BDE06596A22CEC

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  37. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

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  38. Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 )  //0xCB8F4C9343EBE240

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  39. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

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  40. void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 )  //0xCDFB8C04D4C95D9B

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  41. float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

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  42. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

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  43. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

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  44. BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState )  //0x33FA048675821DA7

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  45. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

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  46. BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

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  47. void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

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  48. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

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  49. BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

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  50. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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