RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 ) //0xDC91F22F09BC6C2F
- 0
- 209
- 1207
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void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 199
- 1207
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void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
- 0
- 188
- 1207
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void _0x9629FAF6460D35CB ( Any p0, Any p1 ) //0x9629FAF6460D35CB
- 0
- 231
- 1207
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void _0xD2F0FE8805D91647 ( Any p0, Any p1 ) //0xD2F0FE8805D91647
- 0
- 184
- 1207
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void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 ) //0x5708EDD71B50C008
- 0
- 182
- 1207
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void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4E68C7EF706DF35D
- 0
- 238
- 1207
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void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 194
- 1207
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void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 ) //0xB9BDFAE609DFB7C5
- 0
- 169
- 1207
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Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3ACCE14DFA6BA8C2
- 0
- 238
- 1207
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void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 272
- 1207
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 187
- 1207
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void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 260
- 1207
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void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
- 0
- 190
- 1207
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int _GET_PED_ATTITUDE ( Ped ped, Player player ) //0x7CC2186C32D3540A
- 0
- 182
- 1207
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Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
- 0
- 212
- 1207
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void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 207
- 1207
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BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
- 0
- 215
- 1207
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Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
- 224
- 1207
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void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 186
- 1207
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void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 180
- 1207
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BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
- 0
- 1,023
- 1207
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void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 203
- 1207
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Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 155
- 1207
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Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 ) //0x5E9FAF6C513347B4
- 0
- 202
- 1207
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void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
- 0
- 302
- 1207
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float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
- 0
- 492
- 1207
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Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
- 0
- 200
- 1207
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void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 1
- 369
- 1207
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Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 447
- 1207
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Entity _0xE76687023D8C8505 ( Hash p0, Any p1 ) //0xE76687023D8C8505
- 0
- 325
- 1207
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void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
- 0
- 190
- 1207
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void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 185
- 1207
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Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 ) //0xCB8F4C9343EBE240
- 0
- 215
- 1207
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void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
- 0
- 165
- 1207
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void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
- 0
- 172
- 1207
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void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
- 0
- 518
- 1207
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void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
- 0
- 209
- 1207
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BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState ) //0x33FA048675821DA7
- 0
- 180
- 1207
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void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 226
- 1207
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BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
- 0
- 247
- 1207
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void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 253
- 1207
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void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 205
- 1207
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BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
- 0
- 193
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 502
- 1207
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void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 357
- 1207
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void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 ) //0x80038740C96AD17F
- 0
- 164
- 1207
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void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
- 0
- 185
- 1207
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void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 ) //0x3C529A827998F9B3
- 0
- 208
- 1207
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void _0xCD9E5F94A2F38683 ( Any p0, Any p1 ) //0xCD9E5F94A2F38683
- 0
- 173
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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