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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xE9E06EA514A69061 ( Any p0, Any p1 )  //0xE9E06EA514A69061

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  2. BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0xE9B168527B337BF0

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  3. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

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  4. Any _0xE8D1CCB9375C101B ( Any p0, Any p1 )  //0xE8D1CCB9375C101B

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  5. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

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  6. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

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  7. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

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  8. float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped )  //0xE7687EB2F634ABF0

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  9. Entity _0xE76687023D8C8505 ( Hash p0, Any p1 )  //0xE76687023D8C8505

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  10. void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

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  11. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

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  12. void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

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  13. void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

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  14. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

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  15. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

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  16. BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

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  17. Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

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  18. BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

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  19. void _0xE37ACEE15AC50C7E ( Any p0, Any p1 )  //0xE37ACEE15AC50C7E

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  20. BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0xE37287EE358939C3

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  21. BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem )  //0xE33F98BD76490ABC

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  22. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

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  23. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

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  24. void _0xE20027B414BFE6C7 ( Any p0, Any p1 )  //0xE20027B414BFE6C7

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  25. void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

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  26. void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE1AADD0055D76603

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  27. void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

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  28. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

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  29. void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

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  30. void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

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  31. void _WARP_PED_OUT_OF_VEHICLE ( Ped ped )  //0xE0B61ED8BB37712F

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  32. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

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  33. void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 )  //0xDF631E4BCE1B1FC4

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  34. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

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  35. void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 )  //0xDEE8D30AA5C2E28D

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  36. void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

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  37. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

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  38. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

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  39. BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

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  40. void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0xDE1B1907A83A1550

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  41. void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

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  42. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

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  43. void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

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  44. void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDD9540E7B1C9714F

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  45. BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

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  46. Any _0xDC9273D95976BA22 ( Any p0 )  //0xDC9273D95976BA22

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  47. void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

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  48. Any _0xDC88D06719070C39 ( Any p0 )  //0xDC88D06719070C39

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  49. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

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  50. void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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