RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xE9E06EA514A69061 ( Any p0, Any p1 ) //0xE9E06EA514A69061
- 0
- 178
- 1207
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BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0xE9B168527B337BF0
- 0
- 217
- 1207
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void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
- 0
- 407
- 1207
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Any _0xE8D1CCB9375C101B ( Any p0, Any p1 ) //0xE8D1CCB9375C101B
- 0
- 220
- 1207
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void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
- 0
- 214
- 1207
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Ped GET_MOUNT ( Ped ped ) //0xE7E11B8DCBED1058
- 0
- 506
- 1207
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BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE7998FEC53A33BBE
- 0
- 186
- 1207
-
float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped ) //0xE7687EB2F634ABF0
- 0
- 148
- 1207
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Entity _0xE76687023D8C8505 ( Hash p0, Any p1 ) //0xE76687023D8C8505
- 0
- 327
- 1207
-
void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 ) //0xE737D5F14304A2EC
- 0
- 195
- 1207
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void _0xE735A7DA22E88359 ( Any p0 ) //0xE735A7DA22E88359
- 0
- 190
- 1207
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void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
- 0
- 180
- 1207
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void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 133
- 1311
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void _0xE4EF4382E22C780C ( Any p0 ) //0xE4EF4382E22C780C
- 0
- 167
- 1207
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void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 ) //0xE4C95E0AE31C6512
- 0
- 186
- 1207
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BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
- 0
- 202
- 1207
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Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse ) //0xE4770DA1B8FF4FD1
- 0
- 214
- 1207
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BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
- 0
- 192
- 1207
-
void _0xE37ACEE15AC50C7E ( Any p0, Any p1 ) //0xE37ACEE15AC50C7E
- 0
- 182
- 1207
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BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped ) //0xE37287EE358939C3
- 0
- 127
- 1311
-
BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem ) //0xE33F98BD76490ABC
- 0
- 186
- 1207
-
void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 ) //0xE3144B932DFDFF65
- 0
- 263
- 1207
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void _0xE29D8CD66553DBAA ( Any p0 ) //0xE29D8CD66553DBAA
- 0
- 189
- 1207
-
void _0xE20027B414BFE6C7 ( Any p0, Any p1 ) //0xE20027B414BFE6C7
- 0
- 159
- 1207
-
void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 ) //0xE1B3BE07D3AADDED
- 0
- 193
- 1207
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
- 0
- 201
- 1207
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void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
- 0
- 129
- 1355
-
void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 244
- 1207
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void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 ) //0xE1103300F3456DE7
- 0
- 201
- 1207
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void _0xE0FE107AB174D64A ( Any p0, Any p1 ) //0xE0FE107AB174D64A
- 0
- 186
- 1207
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void _WARP_PED_OUT_OF_VEHICLE ( Ped ped ) //0xE0B61ED8BB37712F
- 0
- 224
- 1207
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void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
- 0
- 339
- 1207
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void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 ) //0xDF631E4BCE1B1FC4
- 0
- 376
- 1207
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int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 781
- 1207
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void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 ) //0xDEE8D30AA5C2E28D
- 0
- 220
- 1207
-
void _0xDEDBED3020DA49DC ( Any p0 ) //0xDEDBED3020DA49DC
- 0
- 188
- 1207
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int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 206
- 1207
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void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xDE7B2B4144906CDF
- 0
- 180
- 1207
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BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name ) //0xDE3904B22695D9F9
- 0
- 166
- 1207
-
void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0xDE1B1907A83A1550
- 0
- 190
- 1207
-
void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDDFAD4DEAA7FA362
- 0
- 218
- 1207
-
void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 ) //0xDDF803377F94AAA8
- 0
- 185
- 1207
-
void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel ) //0xDDCF6FEA5D7ACC17
- 0
- 249
- 1207
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void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDD9540E7B1C9714F
- 0
- 184
- 1207
-
BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 ) //0xDCCA191DF9980FD7
- 0
- 284
- 1207
-
Any _0xDC9273D95976BA22 ( Any p0 ) //0xDC9273D95976BA22
- 0
- 203
- 1207
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void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 ) //0xDC91F22F09BC6C2F
- 0
- 211
- 1207
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Any _0xDC88D06719070C39 ( Any p0 ) //0xDC88D06719070C39
- 0
- 154
- 1207
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void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 251
- 1207
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void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xDB48E99F8E064E56
- 0
- 237
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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