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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

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  2. void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

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  3. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

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  4. void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

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  5. void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

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  6. void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

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  7. void _0x0D497AA69059FE40 ( Any p0, Any p1 )  //0x0D497AA69059FE40

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  8. void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

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  9. void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

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  10. void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 )  //0xD7D2F45C56A4F4DF

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  11. void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

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  12. void _FREEZE_PED_CAMERA_ROTATION ( Ped ped )  //0xFF287323B0E2C69A

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  13. void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

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  14. void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

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  15. void _0xD5BD1B5318A81994 ( Any p0, Any p1 )  //0xD5BD1B5318A81994

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  16. void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

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  17. void _0x1D23D3F70606D788 ( Any p0, Any p1 )  //0x1D23D3F70606D788

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  18. void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

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  19. void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

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  20. void _0x02E741E19E39628C ( Any p0, Any p1 )  //0x02E741E19E39628C

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  21. void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

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  22. void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

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  23. void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

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  24. void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

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  25. void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

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  26. void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

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  27. void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

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  28. void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

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  29. void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

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  30. void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

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  31. void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

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  32. void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

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  33. void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

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  34. void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

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  35. void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

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  36. void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

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  37. void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

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  38. void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

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  39. void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

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  40. void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

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  41. void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

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  42. void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

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  43. void _0x86FAFC18E3D4380C ( Any p0, Any p1 )  //0x86FAFC18E3D4380C

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  44. void _0x00B380FF2DF6AB7A ( Any p0, Any p1 )  //0x00B380FF2DF6AB7A

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  45. void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0xCC8CA3E88256E58F

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  46. void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

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  47. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

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  48. void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

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  49. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

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  50. void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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