RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 148
- 1207
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void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 827
- 1207
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void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
- 0
- 334
- 1207
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void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 130
- 1311
-
void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
- 0
- 207
- 1207
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void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
- 0
- 176
- 1207
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void _0x0D497AA69059FE40 ( Any p0, Any p1 ) //0x0D497AA69059FE40
- 0
- 226
- 1207
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void SET_PED_DESIRED_HEADING ( Ped ped, float heading ) //0xAA5A7ECE2AA8FE70
- 0
- 340
- 1207
-
void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 250
- 1207
-
void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 ) //0xD7D2F45C56A4F4DF
- 0
- 301
- 1207
-
void _0x7883AA809DF43D98 ( Any p0, Any p1 ) //0x7883AA809DF43D98
- 0
- 117
- 1355
-
void _FREEZE_PED_CAMERA_ROTATION ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 529
- 1207
-
void _0x87C2724A56F66020 ( Any p0 ) //0x87C2724A56F66020
- 0
- 190
- 1207
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void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
- 0
- 173
- 1207
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void _0xD5BD1B5318A81994 ( Any p0, Any p1 ) //0xD5BD1B5318A81994
- 0
- 217
- 1207
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void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
- 0
- 196
- 1207
-
void _0x1D23D3F70606D788 ( Any p0, Any p1 ) //0x1D23D3F70606D788
- 0
- 177
- 1207
-
void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 ) //0x9BBEAF8B0C007F1E
- 0
- 215
- 1207
-
void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
- 0
- 214
- 1207
-
void _0x02E741E19E39628C ( Any p0, Any p1 ) //0x02E741E19E39628C
- 0
- 226
- 1207
-
void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
- 0
- 166
- 1207
-
void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
- 0
- 201
- 1207
-
void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
- 0
- 208
- 1207
-
void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 400
- 1207
-
void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 181
- 1207
-
void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
- 0
- 194
- 1207
-
void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
- 0
- 233
- 1207
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void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 380
- 1207
-
void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 ) //0xE1103300F3456DE7
- 0
- 200
- 1207
-
void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled ) //0x9F7794730795E019
- 0
- 441
- 1207
-
void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 562
- 1207
-
void _0xA8A95CECB1906EA2 ( Any p0, Any p1 ) //0xA8A95CECB1906EA2
- 0
- 196
- 1207
-
void _0xA2B8E47442C76CEC ( Any p0, Any p1 ) //0xA2B8E47442C76CEC
- 0
- 162
- 1207
-
void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDDFAD4DEAA7FA362
- 0
- 216
- 1207
-
void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 ) //0xBD75500141E4725C
- 0
- 181
- 1207
-
void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x966DE09688A1DE39
- 0
- 227
- 1207
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 199
- 1207
-
void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
- 0
- 216
- 1207
-
void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
- 0
- 162
- 1207
-
void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
- 0
- 506
- 1207
-
void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
- 0
- 212
- 1207
-
void _0x712B2C2B2471B493 ( Any p0, Any p1 ) //0x712B2C2B2471B493
- 0
- 181
- 1207
-
void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
- 0
- 226
- 1207
-
void _0x00B380FF2DF6AB7A ( Any p0, Any p1 ) //0x00B380FF2DF6AB7A
- 0
- 169
- 1207
-
void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 929
- 1207
-
void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 207
- 1207
-
void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 216
- 1207
-
void _0xCB1A3864C524F784 ( Any p0, Any p1 ) //0xCB1A3864C524F784
- 0
- 183
- 1207
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void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 588
- 1207
-
void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 236
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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