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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

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  2. void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

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  3. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

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  4. BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

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  5. BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped )  //0x826AA586EDB9FEF8

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  6. BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

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  7. BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

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  8. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

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  9. BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

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  10. BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

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  11. BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

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  12. BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

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  13. Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

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  14. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

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  15. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

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  16. int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

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  17. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

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  18. BOOL _GET_PED_DAMAGED ( Ped ped )  //0x6CFC373008A1EDAF

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  19. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

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  20. Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

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  21. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

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  22. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

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  23. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

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  24. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

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  25. void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

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  26. void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

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  27. void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

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  28. float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped )  //0x92C8EACA29F6BED6

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  29. void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

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  30. float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

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  31. void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

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  32. void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

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  33. void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

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  34. Any _0xDC9273D95976BA22 ( Any p0 )  //0xDC9273D95976BA22

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  35. void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

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  36. void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 )  //0xDEE8D30AA5C2E28D

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  37. void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

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  38. void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

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  39. void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

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  40. void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

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  41. void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

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  42. void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 )  //0x3FDCC1F8C17E303E

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  43. Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

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  44. void _0xC5B78E41DCF8227C ( Any p0, Any p1 )  //0xC5B78E41DCF8227C

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  45. void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle )  //0x63F58F7C80513AAD

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  46. void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

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  47. void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

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  48. void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

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  49. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

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  50. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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